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Youth Team, League, and Tournament Sports: Market Shares, Strategies, and Forecasts, Worldwide, 2019-2026

  • Report Code : 301333
  • Industry : Services
  • Published On : Nov 2019
  • Pages : 296
  • Publisher : Wintergreen Research
  • Format: WMR PPT FormatWMR PDF Format

The 2019 study has 296 pages, 130 tables and figures.Worldwide $24.9 billion youth sports markets are poised to achieve significant growth as travel teams become more popular and families learn to enjoy time together during a weekend sporting event.Enormous market efficiency is being achieved as youth and recreational teams move to automated process.Apps can be used to book hotels and make travel arrangements.

A $19.2 billion market in the US, means the youth sports market rivals the size of the $15 billion NFL.Youth sports markets are comprised of segments that represent revenue generation from travel, equipment, team membership, facility construction, software, and venue rental.Leagues who purchase and distribute sports software to teams or clubs have created a large market from what were previously disparate parts of what was not ever not even a market, just people buying clothes and equipment, and loosely organized groups of youth playing games on community fields.

As a result of this coalescence of the varying market segments the youth sports market has become well defined.Apps are used for communication.The primary purpose of youth sports team sports is to deliver fun for the youth.Other agendas get mixed in, like building a strong and healthy body, developing a well-rounded and pleasant personality, developing team skills, and preparing a child to be a professional athlete.Youth sports depend on communication, tournament play, and video coaching that are needed to run a team effectively.Transaction management, registration, and fee collection are key aspects of some of the software.

Youth sports facilities can become part of a community development program.Every team, every sport has appeal and as there is more leisure, as the economy spins out more and more wealth at the top of the economic scale, there will be more spending on sports.Professional sports, betting, fantasy teams, semiprofessional teams, and teams just for fun will continue to look for venues and players.

According to Susan Eustis, leader of the market research team that prepared the study for WinterGreen Research, “Vendors are making acquisitions to upgrade software so it is able to provide a wide range of capabilities.Modules brought in from different companies and developers are being integrated into a functioning platform.Once a platform is in place, the organization of travel teams is facilitated.”

Market growth comes from increased benefits of organization in youth sports leagues.Travel teams and tournaments are in vogue.This is a nascent market, there is no end to growth in sight.Markets are expected to reach $77.6 billion by 2026.Youth sports teams will continue to get more organized and depend on software to provide increased management efficiency.Video images of play will provide better coaching.

WinterGreen Research is an independent research organization funded by the sale of market research studies all over the world and by the implementation of ROI models that are used to calculate the total cost of ownership of equipment, services, and software.The company has 35 distributors worldwide, including Global Information Info Shop, Market Research.com, Research and Markets, electronics.ca.

WinterGreen Research is positioned to help customers facing challenges that define the modern enterprises. The increasingly global nature of science, technology and engineering is a reflection of the implementation of the globally integrated enterprise.Customers trust wintergreen research to work alongside them to ensure the success of the participation in a particular market segment.

WinterGreen Research supports various market segment programs; provides trusted technical services to the marketing departments.It carries out accurate market share and forecast analysis services for a range of commercial and government customers globally.These are all vital market research support solutions requiring trust and integrity.

Companies Profiled
Market Leaders

  • Nike
  • Ameri Sports / Wilson
  • Adias
  • Underarmor
  • InterContinental Hotels Group
  • Marriott
  • Bauer
  • Sports Facilities Advisory
  • Stack Sports
  • NBC Sports / SportsEngine

Key Topics

  • Youth Sports
  • Youth development programs
  • Youth Travel Teams
  • Youth Sports Software
  • Recreational League Sports Software
  • League Software
  • Youth Sports Coaching
  • Sports Team Refistration
  • Sports Wearables
  • Travel Teams
  • Team Volunteer Management
  • Team Flexible payment
  • Team One tap payment
  • Sports Software
  • Club Management
  • Sports Website
  • Sports Technology
  • Team Roster Software
  • Team Registration Management
  • Volunteer Management Software
  • Flexible payment options
  • Youth Sports Team Communication

Table of Content

1. Youth Team, League, and Tournament Sports: Market Description and Market Dynamics 38
1.1 Participation in Sports Develops Core Values 38
1.1.1 Professional Sports Embrace Youth Development Programs 39
1.1.2 Jr.NBA.com Emphasizes Fundamentals for Youth 40
1.2 Clothing and Apparel a Core Aspect of Youth Sports Market 41
1.2.1 Little League Chose Dick’s Team Sports HQ As Its Tech Provider 42
1.3 Hotels Leverage Vendor Positioning in Youth Sports Markets 43
1.4 Youth Sports League Software Is Highly Specialized 44
1.5 Barriers to Youth Sports Participation 45
1.5.1 Barriers to Youth Sports Participation 46
1.5.2 Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong 48
1.5.3 Developing the Athletic and Human Potential of a Child 49
1.6 Youth Team Web Sites 50
1.6.1 Youth Sports Team Web Presence 54
1.7 Supervising the Money from Youth Team Sports 57
1.8 Youth Sports Software Communications Functions 58

2. Youth Team, League, and Tournament Sports Market Shares and Forecasts 59
2.1 Youth Team, League, and Tournament Sports Market Driving Forces 59
2.1.1 Six in Ten Children Ages 6-12 Regularly Participate in Team Sports in the US 66
2.1.2 Youth League Sports Market Dynamics 69
2.1.3 Innovation Is Core to the Market Growth of Youth Sports Organizations 70
2.1.4 Backyard Sports 70
2.1.5 Movement Toward Travel Teams 70
2.1.6 Linking to Team Sponsors 72
2.1.7 Youth League Sports Market Growth Development Programs 73
2.1.8 Youth League Sports Software Functions 75
2.1.9 Protecting the Money Collected for a Youth Sports League 76
2.1.10 Team Sports Financial Reporting 77
2.1.11 Youth Team Sports Acquisitions 78
2.1.12 Youth League Sports Apps Model Market Factors 80
2.1.13 Applications 82
2.2 Youth League Sports Market Shares 83
2.2.1 Youth Sports Team, League, and Tournament Software Market 87
2.2.2 Stack Sports 88
2.2.3 Comcast / NBC Universal / SportsEngine 91
2.2.4 Active Network / Active Sports 91
2.2.5 Hudl 91
2.2.6 TeamSnap 92
2.3 Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals 93
2.3.1 Youth Team, League, and Tournament Sports Software Number Employees vs. Revenue Analysis, Number Employees, Dollars per Employee 97
2.3.2 Youth Sports Athletic Footwear, Apparel and Equipment Market Shares 98
2.3.3 Youth Sports Team, League, and Tournament Facilities Consultants Market Shares102
2.3.4 Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2016 103
2.4 Segments of Youth Team, League, and Tournament Sports 104
2.4.1 Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel 107
2.3.2 Youth Sports Team, League, and Tournament Market Segments 109
2.3.3 Youth Sports Team, League, and Tournament Software: Market 114
2.4 Youth Sports Travel, Field, and Ice Rink 119
2.5 Youth Team, League, and Tournament Sports Market Forecasts 121
2.6 Adult Sports League Participation 125
2.7 Youth League Sports Software Regional Market Analysis 126
2.7.2 U.S. Sports Profile 129
2.7.3 Canada 130
2.8 US Youth Sports Regional Analysis by MSA Region 131
2.9 Youth Team Sites Revenue Model 134
2.9.2 Applications 136
2.10 Youth Sports Vendor Software Pricing 137
2.10.2 Stack Sports 137
2.10.3 TeamSnap 137
2.10.4 Active Network 138
2.10.5 Hudl 138

3 Youth League Sports Product Description 139
3.1 Vendors Build Brand with Significant Well-Targeted Demographics 139
3.1.1 Vendors Address Needs of Different Types of Teams 139
3.1.2 Stack Sports GoalLine 140
3.1.3 Stack Sports Strengths 141
3.1.4 Stack Sports Challenges 142

4 Youth and Recreational League Sports Research and Technology 145
4.1 Payment Gateways 145
4.1.1 Payment Processing Solutions for a League 145
4.1.2 Recommended Merchant Broker Authorize.net Gateway 145
4.2 Responsive Web Design 146
4.2.1 Robust Website Structure 147
4.3 Tournament Types 148
4.3.1 Match Day Types 149
4.4 Season Registration & eSport Configuration 149
4.5 Venue 150
4.6 FE management 150
4.6.1 Extra fields 151
4.7 Artificial Intelligence and Software 151
4.8 Nike Open Source Software 152

5 Youth and Recreational League Sports Software Company Profiles 153
5.1 Youth and Recreational League Sports Software Acquisitions 153
5.2 Global Payments / Active Network 153
5.2.1 Active Network 156
5.2.2 Active Network Global Payments 159
5.2.3 Active Network / Active Sports 163
5.2.4 Active Sports Strengths 164
5.2.5 Active Sports Challenges 164
5.2.6 Active Sports Revenue Model 165
5.3 Agile Sports Technologies / Hudl 165
5.3.1 Hudl 165
5.3.2 Hudl Acquisitions 166
5.3.3 Hudl Financing 167
5.3.4 Hudl Partnership with Nike 168
5.4 Amer Sports / Wilson 170
5.5 Aspen Institute 170
5.6 Athletrax / mysportsort 173
5.7 Bauer 174
5.8 Bear Dev 175
5.9 Catapult 175
5.9.1 Catapult Acquisitions 175
5.9.2 Catapult Customers 176
5.10 Coach Logic 178
5.11 Cogran 179
5.12 Comcast / NBC / Sport Engine 181
5.12.1 Comcast Business 181
5.12.2 NBC Sports Group Purchases Sport Ngin 182
5.12.3 NBC Universal / SportsEngine 183
5.12.4 SportsEngine Culture 185
5.13 Dick’s 185
5.13.1 Dick’s Sporting Goods Revenue 186
5.14 Engage Sports 190
5.15 FiXi Competition Management 192
5.15.1 FiXi Competition Management Revenue Model 192
5.15.2 FiXi Competition Management Features and Functions 193
5.15.3 FiXi Competition Management Customization and League Requirements 194
5.16 HorizonWebRef.com 194
5.16.1 HorizonWebRef.com Revenue Model 195
5.17 InterContinental Hotels Group IHG 196
5.17.1 IHG Strategic Priorities 198
5.17.2 InterContinental Hotels Group IHG's Holiday Inn Express 198
5.17.3 Holiday Inn Express 199
5.18 Jevin 200
5.19 Jonas Software / EZFacility 200
5.19.1 EZFacility Sports Facility & League Software 202
5.19.2 Revenue Model 202
5.19.3 EZFacility Features and Functions 203
5.19.4 EZFacility Target Market 204
5.20 JoomSport 205
5.20.1 JoomSport Revenue Model 206
5.20.2 JoomSport Target Market 207
5.20.3 JoomSport Features 207
5.21 LeagueApps 208
5.21.1 LeagueApps 209
5.21.2 LeagueApps Revenue Model 209
5.21.3 LeagueApps Features and Functions 210
5.21.4 LeagueApps Target Market 210
5.22 LeagueLobster 211
5.23 LeagueRepublic 212
5.23.1 LeagueRepublic Features 212
5.24 Marriott 215
5.25 NBC / SportsEngine 216
5.26 Nike 217
5.26.1 Nike Personal Analytics 219
5.26.2 Nike Partnership with Hudl 219
5.26.3 Nike Revenue 220
5.27 QSTC 220
5.28 RosterBot 221
5.29 SFA Sports Facilities Advisory & Sports Facilities Management 221
5.29.1 SFA Funding Services 223
5.30 Sideline Sports 224
5.30.1 Sideline Sports XPS Network 225
2.4.2 Sideline Sports XPS Network for Coaches 226
5.30.2 Sideline Sports Tools 226
5.31 SIP 229
5.32 Sixgill 229
5.33 Sportlyzer 230
5.33.1 Sportlyzer Team Management Software 232
5.34 SPay / Stack Sports 234
5.34.1 Stack Sports Brand 237
5.34.2 Stack Pay Payment Platform 240
5.34.3 Stack Sports Acquisitions 241
5.34.4 Stack Sports Built Functionality and User Base Through Acquisition 244
5.34.5 Stack Sports Soccer 246
5.34.6 Stack Sports Goalline 247
5.32.1 Stack Sports / Affinity Sports 247
5.34.7 Affinity Sports Concussion Protocols and Product Positioning 248
5.34.8 Stack Sports GamePlan System 250
5.28 Steel Sports 250
2.28 SwimTopia 252
5.28.1 SwimTopia Summer Swim Teams 252
5.28.2 SwimTopia Summer Swim Leagues 253
5.28.3 SwimTopia Revenue Model 254
5.29 Teamer 254
5.30 TeamSideline.com 255
5.30.1 TeamSideline Features 255
5.30.2 TeamSideline Team Sites 256
5.31 TeamSnap 257
5.31.1 22 Million in 2018, Up from 9 Million in 2015, Use TeamSnap: 262
5.32 Under Armour 267
5.33 Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Lanyon 267
5.33.1 Vista Equity Partners / STATS 269
5.33.2 Vista Equity Partners Amisco Prozone ("Prozone") 269
5.33.3 Vista Equity Partners Automated Insights 270
5.33.4 Vista Equity Partners The Sports Network (TSN) 270
5.33.5 Vista Equity Partners Bloomberg Sports 270
5.34 VNN Sports 271
5.35 Wooter 272
5.36 YourTeamOnline 272
5.37 Zebra Technologies Sports Solutions 273
5.37.1 Zebra / NFL Partnership 275
5.38 Zuluru 275
5.38.1 Zuluru Revenue Model 276
5.39 Selected List of Youth Sports Software Companies 276
WinterGreen Research, 291
WinterGreen Research Methodology 291
WinterGreen Research Process 293
Market Research Study 293
WinterGreen Research Global Market Intelligence Company 294
Report Description: Youth League Sports Software and
Revenue Models Matter 295
Abstract: Youth and Recreational Sports League Markets are at $24.9 Billion Worldwide, $19.2 Billion in the US

 

List of Chart

Figure 1. Market Growth Factors in High End Youth Sports Schools and Facilities 23
Figure 2. Market Growth in Youth Sports Driving Forces 24
Figure 3. Market Growth in Youth Sports Driving Factors 25
Figure 4. Driving Forces for Market Growth in Community Development Using Youth Sports 26
Figure 5. Youth Sports Driving Forces for Community Development 27
Figure 6. Youth League Sports Market Driving Forces 32
Figure 7. Youth Sports League Market Shares, Dollars, Worldwide, 2018 34
Figure 8. Youth Sports League Major Market Segments, Dollars, Worldwide, 2018 35
Figure 9. Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars,Worldwide, 2019-2026 37
Figure 10. Youth Sports Product Offerings: 39
Figure 11. Barriers to Youth Sports Participation 46
Figure 12. Challenges to Youth Sports Participation 47
Figure 13. Aim to Ensure That All Kids Have the Chance to Grow Up Fit and Strong 48
Figure 14. Youth Team Sports Organization Aspects 49
Figure 15. Youth League Sports Software Market Driving Forces 52
Figure 16. Youth League Sports Software Development Mapping 53
Figure 17. Youth League Sports Market Factors 55
Figure 18. Youth League Sports Software Functions 56
Figure 19. Youth Sports Software Communications Functions 58
Figure 20. Market Growth Factors in High-End Youth Sports Schools and Facilities 59
Figure 21. Market Growth in Youth Sports Driving Forces 60
Figure 22. Market Growth in Youth Sports Driving Factors 61
Figure 23. Driving Forces for Market Growth in Community Development Using Youth Sports 62
Figure 24. Youth Sports Driving Forces for Community Development 63
Figure 25. Youth League Sports Market Driving Forces 68
Figure 26. Youth League Sports Movement Toward Travel Teams 71
Figure 27. Youth League Sports Market Growth Development Programs 73
Figure 28. Youth League Sports Team Sponsors 74
Figure 29. Youth League Sports Software Functions 75
Figure 30. Team Sports HQ Reporting Functions 77
Figure 31. Team Sports Payments and Order Tracking Functions 78
Figure 32. Youth League Sports Software Revenue Model Market Factors 80
Figure 33. Youth League Sports Software Market Demands 81
Figure 34. Youth Sports League Software Applications 82
Figure 35. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018 83
Figure 36. Youth Sports Team, League: Market Shares, Dollars, Worldwide, 2018 84
Figure 37. Youth Sports Team, League: Market Shares, Dollars, US, 2018 85
Figure 38. Youth Sports Team, League: Market Shares, Dollars, US, 2018 86
Figure 39. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018 87
Figure 40. Youth Sports Team, League, and Tournament Software Market Shares, Dollars, Worldwide, 2018 88
Figure 41. Stack Sports One-Stop Shop for Sports Registration, Payments and Management 90
Figure 42. Youth Team, League, and Tournament Facilities Market including High School, College, Market Shares, Number Field Rentals, Worldwide, 2019 93
Figure 43. Youth Team, League, and Tournament Facilities Market including Club, Number Fields of Play Used Games and Practice, $ per Field, US, 2019 94
Figure 44. Youth Team, League, and Tournament Participation, United States and Worldwide, Number of Players, 2019 95
Figure 45. Youth Team, League, and Tournament Software Markets by Sport, Units and Dollars, 2019 96
Figure 46. Efficiency of the Various Software Providers, Revenue per Employee 2019 97
Figure 47. Aspects of Competition in Youth Sports Team, League, and Tournament Apparel and Equipment Markets 99
Figure 48. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2018 100
Figure 49. Youth Sports Team, League, and Tournament, Apparel and Equipment Market Shares, Dollars, Worldwide, 2018 101
Figure 50. Youth Sports Team, League, and Tournament Facilities Consultants Market Shares, Dollars, Worldwide, 2018 102
Figure 51. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2018 103
Figure 52. Youth Sports League Major Market Segments, Dollars, Worldwide, 2018 104
Figure 53. Youth Sports Travel, Software, and Facilities, Equipment, Coaching, Market Segments, Dollars, Worldwide, 2018 105
Figure 54. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018 106
Figure 55. Youth Sports League Software, Equipment and Facilities, Game Equipment and Apparel: Market Shares, Dollars, Worldwide, 2018 107
Figure 56. Youth Team, League, and Tournament Sports Software, Apparel, Equipment Market Segments by Sport Dollars, US, 2018 108
Figure 57. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018 109
Figure 58. Youth Sports Team, League, and Tournament Market Segments, Dollars, Worldwide, 2018 110
Figure 59. Youth Sports Team, League, and Tournament Software, Market Shares, Users, Worldwide, 2018 111
Figure 60. Youth Sports Team, League, and Tournament Apparel and Equipment Market Shares, Dollars, Worldwide, 2018 112
Figure 61. Youth Sports Team, League, and Tournament, Apparel and Gear Market Shares, Dollars, 2018 113
Figure 54. Youth Sports Team, League, and Tournament Software: Market Shares, Dollars, Worldwide, 2018 114
Figure 55. Youth Sports Team, League, and Tournament Software, Market Shares, Dollars, Worldwide, 2018 115
Figure 56. College and University Sports Team, League and Tournament Participation, United States and Worldwide, Number of Players, Number of Sports Teams, 2018 117
Figure 58. Youth Sports Team, League, and Tournament Travel Destination Market Segments, Dollars, Worldwide, 2018 119
Figure 59. Youth Sports Team, League, and Tournament Hotels and Motels Market Shares, Dollars, Worldwide, 2018 120
Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026 122
Figure 60. Youth Team, League, Tournament Sports Forecasts, Dollars, Worldwide, 2019-2026 123
Figure 61. Youth Organized Sports Market Segments, Travel, Motels, Facilities, Construction, Apparel and Gear, Facility Fees, and Software, Dollars, Worldwide, 2020-2024 124
Figure 62. Youth and Amateur Adult Team Sports Unit Analysis Percent Penetration, Worldwide, 2019-2026 125
Figure 63. Youth Sports Team, League, and Tournament Software, Regional Market Segments, Dollars, 2018 126
Figure 64. Youth Sports Team, League, and Tournament Software Regional Market Segments, 2018 127
Figure 65. Youth Sports Team, League, and Tournament Software Regional Market Segments, Dollars, 2018 128
Figure 66. Youth Team, League, and Tournament Sports Regional Software Market Segments, 2018 129
Figure 67. Canadian Youth Sports Market 130
Figure 68. U.S. Census Bureau Regional Office Boundaries 131
Figure 69. US MSA Region Definitions 132
Figure 70. MSA Metropolitan Population, US 2020 133
Figure 71. TeamSnap Software Pricing: 137
Figure 95. Stack Sports GoalLine Customers 140
Figure 72. Blue Star Sports One-Stop Shop for Sports Registration, Payments and Management 143
Figure 73. Responsive Web Design (RWD) Illustrated 146
Figure 74. Robust Website Structure 147
Figure 75. Division of Tournament Types 148
Figure 76. Active Sports Partners 153
Figure 77. Active Network Metrics 154
Figure 78. Active Network Markets served 155
Figure 79. Global Payments Revenue 157
Figure 80. Active Network Product Positioning 158
Figure 81. Active Network Solutions: 160
Figure 82. Active Network Management Software Solutions: 161
Figure 83. Active Network Platform Features 162
Figure 84. Active Network Customers 163
Figure 85. Crowdfunding for Sports Teams 173
Figure 86. Catapult Customers 177
Figure 87. Cogran Sports League Management Software Modules 180
Figure 88. NBC Sports SportsEngine Partners 183
Figure 89. Dick’s Revenue, Percent and Total 2018 186
Figure 90. Dick’s Locations by State 186
Figure 91. Engage Sports Tools 191
Figure 92. FiXi Competition Management Target Markets 193
Figure 93. HorizonWebRef Pricing per Official 195
Figure 96. EZ Facility Key Features 203
Figure 94. EZFacility Target Markets 204
Figure 95. EZFacility Target Markets 204
Figure 96. LeagueRepublic Sports Software Functions 214
Figure 97. SFA Sports Facility Metrics 222
Figure 98. SFA Funding Services 224
Figure 99. Sideline Sports XPS Network Functions 225
Figure 100. Sideline Sports Clients by Category and Sport 228
Figure 101. Sportlyzer Monthly Recurring Revenue 230
Figure 102. Sportlyzer Market Exit Strategy 232
Figure 103. Sportlyzer Sports Customers 233
Figure 104. Sportlyzer Sports Metrics 234
Figure 105. Stack Sports Metrics 235
Figure 106. Stack Sports Metrics 236
Figure 107. Stack Sports Client Base 236
Figure 108. Stack Sports Positioning 239
Figure 95. Stack Sports Target Markets 240
Figure 109. Stack Sports Brands 242
Figure 110. Stack Sports Customers 242
Figure 111. Stack Sports Software Competitive Advantage 245
Figure 112. Stack Sports Soccer 246
Figure 113. Affinity Sports Software Functions 248
Figure 114. Steel Sports Brand Relationships 251
Figure 115. Steel Partners Revenue 251
Figure 116. TeamSnap League Management Metrics 257
Figure 117. TeamSnap Average Number User Touches per Month 258
Figure 118. TeamSnap Targets Coaches And Parents Easy-To-Use Tool For Organizing And Communicating Team Life 259
Figure 119. TeamSnap Coaching Platform Toolset Tasks 260
Figure 120. TeamSnap Platforms Supported 260
Figure 121. TeamSnap Target Market 261
Figure 122. TeamSnap Online Sports Team Management Application 261
Figure 123. TeamSnap Online Features 262
Figure 124. Teamsnap Benefits 263
Figure 125. TeamSnap Team Management Sports Targeted 263
Figure 126. TeamSnap Integration Features 263
Figure 127. TeamSnap Smartphone App Functions 265
Figure 128. Average # of TeamSnap Touches/User/Month 266
Figure 129. Zebra Technologies RFID Sports Positioning 274
Figure 130. Zebra Has One Million RFID Tags in Place 275

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