Virtual Reality Market in India (2019-2027)

The adoption of virtual reality (VR) in industries like automotive, medical, aerospace and defense, gaming, retail, education, and entertainment are being driven by its benefits in training, conferencing, and communication. In India, the rate of adoption of innovative VR applications such as a head-up display and head-mounted display is rising, leading to generation of considerable funding. In 2013, the Indian VR market generated funds worth INR 7.04 Bn, while in 2017 the market had generated funds worth INR 122.44 Bn, thus rising at a compound annual growth rate (CAGR) of 104.24% for that period.

Key growth drivers of the market:
o The Indian government has initiated several development programs, which are supporting the VR market. Also, organizations like IDG Ventures India (IDGVI) and Axilor Ventures are participating in the development of the VR market in India with the help of investments through Frontier Tech Innovators Program. As a result, various kinds of VR equipment have become easily accessible and affordable for Indians, thus driving the growth of the market.
o VR has recently found extensive usage in India in the fields of military, telecommunications, entertainment, and medicine for training, developing easy mobile application, designing games, and enabling easy surgery simulation, phobia treatment, and robotic surgery. Increasing use of VR applications in different industries is driving growth of the market across India.


Key deterrents to the growth of the market:
Although the Indian VR market operates with the help of several large, small, domestic and international enterprises, the technological infrastructure of the country lags behind that of the advanced economies like China, the United States of America (U.S.A), and Japan. Also, the Indian parents are often not ready to let their children use VR applications extensively through games, movies, or other forms of entertainment, or even education for they fear that it might develop addiction among kids. As a result, use of VR applications in India is limited to specific play stations at supermarkets, or in the form of headgears sold with smartphones.

Companies covered:

o IndiaNIC Infotech Limited
o Juego Studio Private Limited
o Meraki Virtual Reality Studio
o Merxius Software Private Limited
o Quy Technology Private Limited
o SmartVizx Private Limited
o Tata Elixsi
o Xenium Digital Private Limited
o Yudiz Solution Private Limited
o Zatun



Customizations available
With the given market data, we offer customizations according to specific needs. Write to us at [email protected], or connect with us here.



Chapter 1: Executive summary

Chapter 2: Socio-economic indicators

Chapter 3: Introduction
3.1. Virtual reality market - definition and structure

Chapter 4: Global virtual reality market
4.1. Market overview
4.2. Market size and growth forecast - value-wise (2017-2023e)
4.3. Country-wise virtual reality implementation (2018)
o China
o France
o USA
o UK
o Nordics (Sweden, Norway, Finland)
o Germany
4.4. Virtual reality deployment split (2018)
o Experimenters
o Implementers

Chapter 5: Virtual reality market in India
5.1. Market overview
5.2. Virtual reality market funding scenario (2013-2017)
5.3. Key trends of the market
5.5. Virtual reality market applications
o Automotive
o Medical
o Aerospace and defense
o Others
5.6. Virtual reality business hubs in India - city-wise concentration of start-ups (2017)

Chapter 6: Key growth drivers of the market

Chapter 7: Key deterrents to the growth of the market

Chapter 8: Competitive landscape
8.1. Porter's five forces analysis
8.2. IndiaNIC Infotech Limited
o Corporate information
o Business description
o Products and services
o Key people
o Financial snapshot (total income, net profit/loss)
o Key ratios
o Business segments, geographical segments

*Note: Similar information areas will be covered for the remaining competitors

8.3. Juego Studio Private Limited
8.4. Meraki Virtual Reality Studio
8.5. Merxius Software Private Limited
8.6. Quy Technology Private Limited
8.7. SmartVizx Private Limited
8.8. Tata Elixsi
8.9. Xenium Digital Private Limited
8.10. Yudiz Solution Private Limited
8.11. Zatun

Chapter 9: Recent developments

Appendix
1. Research methodology
2. About Research On Global Markets

USA Virtual Reality in Retail Market Assessment 2020-2026

Published Date : Feb 2020

In this report, the Virtual Reality in Retail market is expected to be valued at USD xxx billion by 2026, growing at a CAGR of xx% between 2020 and 2026. In this study, sales and sales value (million USD) of major players in USA market will be included. Sales and revenue by type/application f...

Europe Virtual Reality in Retail Market Report 2019

Published Date : Feb 2020

In this report, the Virtual Reality in Retail market is expected to be valued at USD xxx billion by 2026, growing at a CAGR of xx% between 2020 and 2026. In this study, sales and sales value (million USD) of major players in Europe market will be included. Sales and revenue by type/applicatio...

China Virtual Reality in Retail Market Assessment 2020-2026

Published Date : Feb 2020

In this report, our team research the China Virtual Reality in Retail market by type, application, region and manufacturer 2014-2020 and forcast 2021-2026. For the region, type and application, the sales, revenue and their market share, growth rate are key research objects; we can research the manuf...

Asia-Pacific Virtual Reality in Retail Market Assessment 2020-2026

Published Date : Feb 2020

In this report, the Virtual Reality in Retail market is expected to be valued at USD xxx billion by 2026, growing at a CAGR of xx% between 2020 and 2026. In this study, sales and sales value (million USD) of major players in China market will be included. Sales and revenue by type/application...

Global Virtual Reality in Retail Sales Market(Sales,Revenue and competitors Analysis of Major Market)from 2014-2026

Published Date : Feb 2020

In this report, according to this study, over the next five years the Virtual Reality in Retailmarket will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2026, from US$ xx million in 2020. In particular, this report presents the global market share (sal...

Global Virtual Reality in Retail Market 2020-2026,With Breakdown Data of Capacity, Sales, Revenue, Price, Cost and Gross Profit

Published Date : Feb 2020

In this report, our team offers a comprehensive analysis of Virtual Reality in Retail market, SWOT analysis of the most prominent players in this landscape. Along with an industrial chain, market statistics in terms of revenue, sales, price, capacity, regional market analysis, segment-wise data, and...

Global Virtual Reality in Retail Assessment, With Major Companies Analysis,Regional Analysis, Breakdown Data by Application/Type

Published Date : Feb 2020

In this report, the study analysis was given on a worldwide scale, for instance, present and traditional Virtual Reality in Retailgrowth analysis, competitive analysis, and also the growth prospects of the central regions. The report gives an exhaustive investigation of this market at country & regi...

Global Virtual Reality in Retail Market Analysis 2020 with Top Companies, Production, Consumption,Price and Growth Rate

Published Date : Feb 2020

In this report,XYZ-research offers a comprehensive analysis of key market trends in the global Virtual Reality in Retail market. It also includes discussion on historical trends, current market status, competitive landscape, growth opportunities and challenges which are backed by factful feedbacks. ...

Global Augmented Reality Smart Glasses Market Analysis 2015-2019 and Forecast 2020-2025

Published Date : Feb 2020

Snapshot The global Augmented Reality Smart Glasses market size is estimated at xxx million USD with a CAGR xx% from 2015-2019 and is expected to reach xxx Million USD in 2020 with a CAGR xx% from 2020 to 2025. The report begins from overview of Industry Chain structure, and describes industry...

Global Smart Augmented Reality Glasses Market Analysis 2015-2019 and Forecast 2020-2025

Published Date : Jan 2020

Snapshot The global Smart Augmented Reality Glasses market size is estimated at xxx million USD with a CAGR xx% from 2015-2019 and is expected to reach xxx Million USD in 2020 with a CAGR xx% from 2020 to 2025. The report begins from overview of Industry Chain structure, and describes industry...

 

Select License :

  • Single User : $950

Happy To Assist You

Assist you at Worldwide Market Reports

We will be happy to help you find what you need. Please call us or write to us:

Worldwide Market Reports Benefits

Custom Research Solution

Talk to our research consultant to design an exclusive report as per your research needs.

Customer Fulfilment

We aim to fulfil client's research demands with tailored research solutions.

Quick Turnaround Time Reports

We aim to provide research studies in quickest turnaround time and in a much cost effective manner.

360-degree Approach

We cover each industry from supply and demand side with an aim to provide a most holistic research study.