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Covid-19 Impact on Global Portable Gaming Console Market Research Report 2020

  • Report Code : 509680
  • Industry : Electronics
  • Published On : Nov 2020
  • Pages : 168
  • Publisher : HNY Research
  • Format: WMR PPT FormatWMR PDF Format

The research team projects that the Portable Gaming Console market size will grow from XXX in 2019 to XXX by 2026, at an estimated CAGR of XX. The base year considered for the study is 2019, and the market size is projected from 2020 to 2026.

The prime objective of this report is to help the user understand the market in terms of its definition, segmentation, market potential, influential trends, and the challenges that the market is facing with 10 major regions and 30 major countries. Deep researches and analysis were done during the preparation of the report. The readers will find this report very helpful in understanding the market in depth. The data and the information regarding the market are taken from reliable sources such as websites, annual reports of the companies, journals, and others and were checked and validated by the industry experts. The facts and data are represented in the report using diagrams, graphs, pie charts, and other pictorial representations. This enhances the visual representation and also helps in understanding the facts much better.

By Market Players:
Microsoft
NEC
Nvidia
Nintendo
Sega Games
Sony
Vtech
Atari
Mad Catz Interactive
Mattel
Bit Corporation

By Type
Mobile Gaming Consoles
Tablet Gaming Consoles

By Application
Children
Adults

By Regions/Countries:
North America
United States
Canada
Mexico

East Asia
China
Japan
South Korea

Europe
Germany
United Kingdom
France
Italy

South Asia
India

Southeast Asia
Indonesia
Thailand
Singapore

Middle East
Turkey
Saudi Arabia
Iran

Africa
Nigeria
South Africa

Oceania
Australia

South America


Points Covered in The Report
The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.
The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analyzed 12 years data history and forecast.
The growth factors of the market is discussed in detail wherein the different end users of the market are explained in detail.
Data and information by market player, by region, by type, by application and etc, and custom research can be added according to specific requirements.
The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.

Key Reasons to Purchase
To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.
Assess the production processes, major issues, and solutions to mitigate the development risk.
To understand the most affecting driving and restraining forces in the market and its impact in the global market.
Learn about the market strategies that are being adopted by leading respective organizations.
To understand the future outlook and prospects for the market.
Besides the standard structure reports, we also provide custom research according to specific requirements.

The report focuses on Global, Top 10 Regions and Top 50 Countries Market Size of Portable Gaming Console 2015-2020, and development forecast 2021-2026 including industries, major players/suppliers worldwide and market share by regions, with company and product introduction, position in the market including their market status and development trend by types and applications which will provide its price and profit status, and marketing status & market growth drivers and challenges, with base year as 2019.

Key Indicators Analysed
Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2015-2020 & Sales by Product Types.
Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2021-2026. Further the report provides break down details about each region & countries covered in the report. Identifying its production, consumption, import & export, sales volume & revenue forecast.
Market Analysis by Product Type: The report covers majority Product Types in the Portable Gaming Console Industry, including its product specifications by each key player, volume, sales by Volume and Value (M USD).
Market Analysis by Application Type: Based on the Portable Gaming Console Industry and its applications, the market is further sub-segmented into several major Application of its industry. It provides you with the market size, CAGR & forecast by each industry applications.
Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
Opportunities and Drivers: Identifying the Growing Demands and New Technology
Porters Five Force Analysis: The report will provide with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

COVID-19 Impact
Report covers Impact of Coronavirus COVID-19: Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Portable Gaming Console market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor/outdoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Portable Gaming Console Revenue
1.4 Market Analysis by Type
1.4.1 Global Portable Gaming Console Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Mobile Gaming Consoles
1.4.3 Tablet Gaming Consoles
1.5 Market by Application
1.5.1 Global Portable Gaming Console Market Share by Application: 2021-2026
1.5.2 Children
1.5.3 Adults
1.6 Study Objectives
1.7 Years Considered
1.8 Overview of Global Portable Gaming Console Market
1.8.1 Global Portable Gaming Console Market Status and Outlook (2015-2026)
1.8.2 North America
1.8.3 East Asia
1.8.4 Europe
1.8.5 South Asia
1.8.6 Southeast Asia
1.8.7 Middle East
1.8.8 Africa
1.8.9 Oceania
1.8.10 South America
1.8.11 Rest of the World
2 Market Competition by Manufacturers
2.1 Global Portable Gaming Console Production Capacity Market Share by Manufacturers (2015-2020)
2.2 Global Portable Gaming Console Revenue Market Share by Manufacturers (2015-2020)
2.3 Global Portable Gaming Console Average Price by Manufacturers (2015-2020)
2.4 Manufacturers Portable Gaming Console Production Sites, Area Served, Product Type
3 Sales by Region
3.1 Global Portable Gaming Console Sales Volume Market Share by Region (2015-2020)
3.2 Global Portable Gaming Console Sales Revenue Market Share by Region (2015-2020)
3.3 North America Portable Gaming Console Sales Volume
3.3.1 North America Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.3.2 North America Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.4 East Asia Portable Gaming Console Sales Volume
3.4.1 East Asia Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.4.2 East Asia Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.5 Europe Portable Gaming Console Sales Volume (2015-2020)
3.5.1 Europe Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.5.2 Europe Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.6 South Asia Portable Gaming Console Sales Volume (2015-2020)
3.6.1 South Asia Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.6.2 South Asia Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.7 Southeast Asia Portable Gaming Console Sales Volume (2015-2020)
3.7.1 Southeast Asia Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.7.2 Southeast Asia Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.8 Middle East Portable Gaming Console Sales Volume (2015-2020)
3.8.1 Middle East Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.8.2 Middle East Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.9 Africa Portable Gaming Console Sales Volume (2015-2020)
3.9.1 Africa Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.9.2 Africa Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.10 Oceania Portable Gaming Console Sales Volume (2015-2020)
3.10.1 Oceania Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.10.2 Oceania Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.11 South America Portable Gaming Console Sales Volume (2015-2020)
3.11.1 South America Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.11.2 South America Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
3.12 Rest of the World Portable Gaming Console Sales Volume (2015-2020)
3.12.1 Rest of the World Portable Gaming Console Sales Volume Growth Rate (2015-2020)
3.12.2 Rest of the World Portable Gaming Console Sales Volume Capacity, Revenue, Price and Gross Margin (2015-2020)
4 North America
4.1 North America Portable Gaming Console Consumption by Countries
4.2 United States
4.3 Canada
4.4 Mexico
5 East Asia
5.1 East Asia Portable Gaming Console Consumption by Countries
5.2 China
5.3 Japan
5.4 South Korea
6 Europe
6.1 Europe Portable Gaming Console Consumption by Countries
6.2 Germany
6.3 United Kingdom
6.4 France
6.5 Italy
6.6 Russia
6.7 Spain
6.8 Netherlands
6.9 Switzerland
6.10 Poland
7 South Asia
7.1 South Asia Portable Gaming Console Consumption by Countries
7.2 India
7.3 Pakistan
7.4 Bangladesh
8 Southeast Asia
8.1 Southeast Asia Portable Gaming Console Consumption by Countries
8.2 Indonesia
8.3 Thailand
8.4 Singapore
8.5 Malaysia
8.6 Philippines
8.7 Vietnam
8.8 Myanmar
9 Middle East
9.1 Middle East Portable Gaming Console Consumption by Countries
9.2 Turkey
9.3 Saudi Arabia
9.4 Iran
9.5 United Arab Emirates
9.6 Israel
9.7 Iraq
9.8 Qatar
9.9 Kuwait
9.10 Oman
10 Africa
10.1 Africa Portable Gaming Console Consumption by Countries
10.2 Nigeria
10.3 South Africa
10.4 Egypt
10.5 Algeria
10.6 Morocco
11 Oceania
11.1 Oceania Portable Gaming Console Consumption by Countries
11.2 Australia
11.3 New Zealand
12 South America
12.1 South America Portable Gaming Console Consumption by Countries
12.2 Brazil
12.3 Argentina
12.4 Columbia
12.5 Chile
12.6 Venezuela
12.7 Peru
12.8 Puerto Rico
12.9 Ecuador
13 Rest of the World
13.1 Rest of the World Portable Gaming Console Consumption by Countries
13.2 Kazakhstan
14 Sales Volume, Sales Revenue, Sales Price Trend by Type
14.1 Global Portable Gaming Console Sales Volume Market Share by Type (2015-2020)
14.2 Global Portable Gaming Console Sales Revenue Market Share by Type (2015-2020)
14.3 Global Portable Gaming Console Sales Price by Type (2015-2020)
15 Consumption Analysis by Application
15.1 Global Portable Gaming Console Consumption Volume by Application (2015-2020)
15.2 Global Portable Gaming Console Consumption Value by Application (2015-2020)
16 Company Profiles and Key Figures in Portable Gaming Console Business
16.1 Microsoft
16.1.1 Microsoft Company Profile
16.1.2 Microsoft Portable Gaming Console Product Specification
16.1.3 Microsoft Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.2 NEC
16.2.1 NEC Company Profile
16.2.2 NEC Portable Gaming Console Product Specification
16.2.3 NEC Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.3 Nvidia
16.3.1 Nvidia Company Profile
16.3.2 Nvidia Portable Gaming Console Product Specification
16.3.3 Nvidia Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.4 Nintendo
16.4.1 Nintendo Company Profile
16.4.2 Nintendo Portable Gaming Console Product Specification
16.4.3 Nintendo Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.5 Sega Games
16.5.1 Sega Games Company Profile
16.5.2 Sega Games Portable Gaming Console Product Specification
16.5.3 Sega Games Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.6 Sony
16.6.1 Sony Company Profile
16.6.2 Sony Portable Gaming Console Product Specification
16.6.3 Sony Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.7 Vtech
16.7.1 Vtech Company Profile
16.7.2 Vtech Portable Gaming Console Product Specification
16.7.3 Vtech Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.8 Atari
16.8.1 Atari Company Profile
16.8.2 Atari Portable Gaming Console Product Specification
16.8.3 Atari Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.9 Mad Catz Interactive
16.9.1 Mad Catz Interactive Company Profile
16.9.2 Mad Catz Interactive Portable Gaming Console Product Specification
16.9.3 Mad Catz Interactive Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.10 Mattel
16.10.1 Mattel Company Profile
16.10.2 Mattel Portable Gaming Console Product Specification
16.10.3 Mattel Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
16.11 Bit Corporation
16.11.1 Bit Corporation Company Profile
16.11.2 Bit Corporation Portable Gaming Console Product Specification
16.11.3 Bit Corporation Portable Gaming Console Production Capacity, Revenue, Price and Gross Margin (2015-2020)
17 Portable Gaming Console Manufacturing Cost Analysis
17.1 Portable Gaming Console Key Raw Materials Analysis
17.1.1 Key Raw Materials
17.2 Proportion of Manufacturing Cost Structure
17.3 Manufacturing Process Analysis of Portable Gaming Console
17.4 Portable Gaming Console Industrial Chain Analysis
18 Marketing Channel, Distributors and Customers
18.1 Marketing Channel
18.2 Portable Gaming Console Distributors List
18.3 Portable Gaming Console Customers
19 Market Dynamics
19.1 Market Trends
19.2 Opportunities and Drivers
19.3 Challenges
19.4 Porter's Five Forces Analysis
20 Production and Supply Forecast
20.1 Global Forecasted Production of Portable Gaming Console (2021-2026)
20.2 Global Forecasted Revenue of Portable Gaming Console (2021-2026)
20.3 Global Forecasted Price of Portable Gaming Console (2015-2026)
20.4 Global Forecasted Production of Portable Gaming Console by Region (2021-2026)
20.4.1 North America Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.2 East Asia Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.3 Europe Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.4 South Asia Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.5 Southeast Asia Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.6 Middle East Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.7 Africa Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.8 Oceania Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.9 South America Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.4.10 Rest of the World Portable Gaming Console Production, Revenue Forecast (2021-2026)
20.5 Forecast by Type and by Application (2021-2026)
20.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2021-2026)
20.5.2 Global Forecasted Consumption of Portable Gaming Console by Application (2021-2026)
21 Consumption and Demand Forecast
21.1 North America Forecasted Consumption of Portable Gaming Console by Country
21.2 East Asia Market Forecasted Consumption of Portable Gaming Console by Country
21.3 Europe Market Forecasted Consumption of Portable Gaming Console by Countriy
21.4 South Asia Forecasted Consumption of Portable Gaming Console by Country
21.5 Southeast Asia Forecasted Consumption of Portable Gaming Console by Country
21.6 Middle East Forecasted Consumption of Portable Gaming Console by Country
21.7 Africa Forecasted Consumption of Portable Gaming Console by Country
21.8 Oceania Forecasted Consumption of Portable Gaming Console by Country
21.9 South America Forecasted Consumption of Portable Gaming Console by Country
21.10 Rest of the world Forecasted Consumption of Portable Gaming Console by Country
22 Research Findings and Conclusion
23 Methodology and Data Source
23.1 Methodology/Research Approach
23.1.1 Research Programs/Design
23.1.2 Market Size Estimation
23.1.3 Market Breakdown and Data Triangulation
23.2 Data Source
23.2.1 Secondary Sources
23.2.2 Primary Sources
23.3 Disclaimer

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