North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy

  • Report Code : 341978
  • Industry : Telecom and IT
  • Published On : Apr 2019
  • Pages : 100
  • Publisher : Grace Market Data
  • Format: CMI Insight PPT FormatCMI Insight PDF Format

GMD predicts the revenue of North America home entertainment and leisure robots market to reach $1.8 billion in 2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the region. Highlighted with 14 tables and 37 figures, this 100-page report "North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy" is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter's Fiver Forces The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify North America domestic entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and country. Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section. • Hardware • Software • Services On basis of application, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment. • Robotic Toys & Hobby Systems • Education & Research Robots • Robotic Companion Pets On basis of end-user, the North America market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment. • Children • Elderly People • Guests/Clients Geographically, the following national markets are fully investigated: • U.S. • Canada For each of the aforementioned countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of key national markets by application and end-user over the forecast years are also included. The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in North America home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players: Blue Frog Robotics SAS Hasbro, Inc. Lego System A/S Mattel, Inc. Modular Robotics Incorporated RoboBuilder Co., Ltd. Softbank Robotics Sony Corporation Sphero, Inc. Toshiba Machine Co., Ltd. WowWee Group Limited (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)

Table of Contents
1 Introduction 4
1.1 Industry Definition and Research Scope 4
1.1.1 Industry Definition 4
1.1.2 Research Scope 5
1.2 Research Methodology 6
1.2.1 Overview of Market Research Methodology 6
1.2.2 Market Assumption 7
1.2.3 Secondary Data 7
1.2.4 Primary Data 7
1.2.5 Data Filtration and Model Design 8
1.2.6 Market Size/Share Estimation 9
1.2.7 Research Limitations 10
1.3 Executive Summary 11
2 Market Overview and Qualitative Analysis 13
2.1 Market Size and Forecast 13
2.2 Major Growth Drivers 15
2.3 Market Restraints and Challenges 21
2.4 Emerging Opportunities and Market Trends 24
2.5 Porter's Fiver Forces Analysis 28
3 Segmentation of North America Market by Component 33
3.1 Market Overview by Component 33
3.2 North America Hardware Market for Home Entertainment and Leisure Robots 2014-2025 36
3.3 North America Software Market for Home Entertainment and Leisure Robots 2014-2025 37
3.4 North America Services Market for Home Entertainment and Leisure Robots 2014-2025 38
4 Segmentation of North America Market by Application 40
4.1 Market Overview by Application 40
4.2 North America Robotic Toys & Hobby Systems Market 2014-2025 43
4.3 North America Education & Research Robots Market 2014-2025 50
4.4 North America Robotic Companion Pets Market 2014-2025 52
5 Segmentation of North America Market by End-user 54
5.1 Market Overview by End-user 54
5.2 North America Home Entertainment and Leisure Robots Market for Children 2014-2025 57
5.3 North America Home Entertainment and Leisure Robots Market for Elderly People 2014-2025 58
5.4 North America Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025 59
6 North America Market 2014-2025 by Country 61
6.1 Overview of North America Market 61
6.2 U.S. Market 64
6.3 Canadian Market 67
7 Competitive Landscape 69
7.1 Overview of Key Vendors 69
7.2 Company Profiles 73
8 Investing in North America Market: Risk Assessment and Management 94
8.1 Risk Evaluation of North America Market 94
8.2 Critical Success Factors (CSFs) 97
RELATED REPORTS AND PRODUCTS 100


List of Tables:
Table 1.  Snapshot of North America Home Entertainment and Leisure Robots Market, 2017-2025 12
Table 2.  Main Product Trends and Market Opportunities in North America Home Entertainment and Leisure Robots Market 24
Table 3. North America Home Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn 34
Table 4. North America Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 41
Table 5. North America Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 55
Table 6. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn 63
Table 7. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 65
Table 8. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 65
Table 9. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn 68
Table 10. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn 68
Table 11.  Main Vendors and Product Offerings 71
Table 12. RoboBuilder Revenue Segmentation by Region, 2017 86
Table 13.  Risk Evaluation for Investing in North America Market, 2017-2025 95
Table 14. Critical Success Factors and Key Takeaways 98


List of Figures:
Figure 1.  Research Method Flow Chart 6
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation 9
Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025 11
Figure 4. North America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 13
Figure 5. North America Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units 14
Figure 6. Primary Drivers and Impact Factors of North America Home Entertainment and Leisure Robots Market 15
Figure 7. VC Funding in Connected Toys, $ mn, 2010-2015 18
Figure 8. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018 18
Figure 9. VC Funding in Connected Toys by Category, %, 2015 19
Figure 10. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016 19
Figure 11. Primary Restraints and Impact Factors of North America Home Entertainment and Leisure Robots Market 21
Figure 12. Porter's Fiver Forces Analysis of North America Home Entertainment and Leisure Robots Market 28
Figure 13. Breakdown of North America Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue 34
Figure 14. Contribution to North America 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%) 35
Figure 15. North America Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn 36
Figure 16. North America Software Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn 37
Figure 17. North America Services Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn 39
Figure 18. Breakdown of North America Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue 41
Figure 19. Contribution to North America 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%) 42
Figure 20. North America Robotic Toys & Hobby Systems Market, 2014-2025, $ mn 44
Figure 21. Picture of Aibo 45
Figure 22. Picture of I-Cybie 47
Figure 23. Picture of iDog 49
Figure 24. North America Education & Research Robots Market, 2014-2025, $ mn 51
Figure 25. North America Robotic Companion Pets Market, 2014-2025, $ mn 53
Figure 26. Breakdown of North America Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue 55
Figure 27. Contribution to North America 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%) 56
Figure 28. North America Home Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn 57
Figure 29. North America Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn 58
Figure 30. North America Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn 59
Figure 31. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue 62
Figure 32. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%) 63
Figure 33. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 65
Figure 34. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn 67
Figure 35. Growth Stage of North America Home Entertainment and Leisure Robots Industry over the Forecast Period 69
Figure 36.  Toshiba Machine Revenue by Business Segment, 2015, % 91
Figure 37.  Toshiba Machine Revenue by Region in 2015, % 91

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