Global Video Streaming Software Market

  • Report Code : 235928
  • Industry : Telecom and IT
  • Published On : Dec 2018
  • Pages : 135
  • Publisher : Verified Market Intelligence
  • Format: CMI Insight PPT FormatCMI Insight PDF Format

Impact Analysis of Covid-19

The complete version of the Report will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

Market Overview:

The Global Video Streaming Software Market was valued at USD 2.80 billion in 2016 and is projected to reach USD 12.83 billion by 2025, growing at a CAGR of 18.41% from 2017 to 2025.
Video streaming is a type of media streaming in which the data from a video file is continuously delivered via the Internet to a remote user. It allows a video to be viewed online without being downloaded on a host computer or device. Video streaming provides instant playback in online mode and has a high privacy protection system.

Sample Infographics:




Market Dynamics:
1. Market Drivers
1.1 Increasing Use of Videos in Corporate Training
1.2 Growing demand for On-Demand Streaming
1.3 Growing need for Transcoding To provide Videos to Large Number of Users
1.4 Network Bandwidth Optimization
1.5 High Growth Rate in Education Sector

2. Market Restraints
2.1 Security and Privacy Concerns of Video Content
2.2 Costly Service
2.3 Network Connectivity needed for Video Streaming

Market Segmentation:

The Global Video Streaming Software Market is segmented on the basis of streaming type, component, deployment model, verticals, and region.
1. By Streaming Type:
1.1 Video On Demand Streaming
1.2 Live Streaming
1.3 Others

2. By Component:
2.1 Solutions
2.1.1 Video Management
2.1.2 Video Security
2.1.3 Video Analytics
2.1.4 Video Delivery and Distribution
2.1.5 Transcoding and Processing
2.1.6 Others
2.2 Services
2.2.1 Managed Services
2.2.2 Professional Services
2.2.3 Consulting Services
2.2.4 Training and Support
2.2.5 Others

3. By Deployment Model:
3.1 Cloud-based
3.2 On-premise

4. By Verticals:
4.1 BFSI
4.2 Healthcare
4.3 Government
4.4 Education
4.5 Operators and Broadcasters
4.6 Others

5. By Region:
5.1 North America (U.S., Canada, Mexico)
5.2 Europe (Germany, UK, France, Rest of Europe)
5.3 Asia Pacific (China, India, Japan, Rest of Asia Pacific)
5.4 Latin America (Brazil, Argentina, Rest of Latin America)
5.5 Middle East & Africa

Competitive Landscape:
The major players in the market are as follows:
1. IBM
2. Vbrick
3. Brightcove
4. Wowza Media Systems
5. Haivision
6. Qumu
7. Kaltura
8. Sonic Foundry
9. Ooyala
10. Kollective Technology
11. Panopto
12. Polycom


These major players have adopted various organic as well as inorganic growth strategies such as mergers & acquisitions, new product launches, expansions, agreements, joint ventures, partnerships, and others to strengthen their position in this market.

RESEARCH METHODOLOGY OF VERIFIED MARKET INTELLIGENCE:
Research study on the Global Video Streaming Software Market was performed in five phases which include Secondary research, Primary research, subject matter expert advice, quality check and final review.
The market data was analyzed and forecasted using market statistical and coherent models. Also market shares and key trends were taken into consideration while making the report. Apart from this, other data models include Vendor Positioning Grid, Market Time Line Analysis, Market Overview and Guide, Company Positioning Grid, Company Market Share Analysis, Standards of Measurement, Top to Bottom Analysis and Vendor Share Analysis.

To know more about the Research Methodology of Verified Market Intelligence and other aspects of the research study, kindly get in touch with our sales team

INTRODUCTION OF GLOBAL VIDEO STREAMING SOFTWARE MARKET
1.1 Overview of the Market
1.2 Scope of Report
1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET INTELLIGENCE
3.1 Data Mining
3.2 Validation
3.3 Primary Interviews
3.4 List of Data Sources

4 GLOBAL VIDEO STREAMING SOFTWARE MARKET OUTLOOK
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
4.5 Regulatory Framework

5 GLOBAL VIDEO STREAMING SOFTWARE MARKET, BY STREAMING TYPE
5.1 Overview
5.2 Video On Demand Streaming
5.3 Live Streaming
5.4 Others

6 GLOBAL VIDEO STREAMING SOFTWARE MARKET, BY COMPONENT
6.1 Overview
6.2 Solutions
6.2.1 Video Management
6.2.2 Video Security
6.2.3 Video Analytics
6.2.4 Video Delivery and Distribution
6.2.5 Transcoding and Processing
6.2.6 Others
6.3 Services
6.3.1 Managed Services
6.3.2 Professional Services
6.3.3 Consulting Services
6.3.4 Training and Support
6.3.5 Others

7 GLOBAL VIDEO STREAMING SOFTWARE MARKET, BY DEPLOYMENT MODEL
7.1 Overview
7.2 Cloud-based
7.3 On-premise

8 GLOBAL VIDEO STREAMING SOFTWARE MARKET, BY VERTICAL
8.1 Overview
8.2 BFSI
8.3 Healthcare
8.4 Government
8.5 Education
8.6 Operators and Broadcasters
8.7 Others

9 GLOBAL VIDEO STREAMING SOFTWARE MARKET, BY GEOGRAPHY
9.1 Overview
9.2 North America Regional Market Estimates and Forecasts, 2012 - 2025
9.2.1 U.S.
9.2.2 Canada
9.2.3 Mexico
9.3 Europe Regional Market Estimates and Forecasts, 2012 - 2025
9.3.1 Germany
9.3.2 U.K.
9.3.3 France
9.3.4 Rest of Europe
9.4 Asia Pacific Regional Market Estimates and Forecasts, 2012 - 2025
9.4.1 China
9.4.2 Japan
9.4.3 India
9.4.4 Rest of Asia Pacific
9.5 Latin America Regional Market Estimates and Forecasts, 2012 - 2025
9.5.1 Brazil
9.5.2 Argentina
9.6 Rest of the World Regional Market Estimates and Forecasts, 2012 - 2025

10 GLOBAL VIDEO STREAMING SOFTWARE MARKETCOMPETITIVE LANDSCAPE
10.1 Overview
10.2 Company Market Share
10.3 Vendor Landscape
10.4 Key Development Strategies

11 COMPANY PROFILES

11.1 IBM
11.1.1 Overview
11.1.2 Financial Performance
11.1.3 Product Outlook
11.1.4 Key Developments

11.2 Vbrick
11.2.1 Overview
11.2.2 Financial Performance
11.2.3 Product Outlook
11.2.4 Key Developments

11.3 Brightcove
11.3.1 Overview
11.3.2 Financial Performance
11.3.3 Product Outlook
11.3.4 Key Developments

11.4 Wowza Media Systems
11.4.1 Overview
11.4.2 Financial Performance
11.4.3 Product Outlook
11.4.4 Key Developments

11.5 Haivision
11.5.1 Overview
11.5.2 Financial Performance
11.5.3 Product Outlook
11.5.4 Key Developments

11.6 Qumu
11.6.1 Overview
11.6.2 Financial Performance
11.6.3 Product Outlook
11.6.4 Key Developments

11.7 Kaltutra
11.7.1 Overview
11.7.2 Financial Performance
11.7.3 Product Outlook
11.7.4 Key Developments

11.8 Sonic Foundry
11.8.1 Overview
11.8.2 Financial Performance
11.8.3 Product Outlook
11.8.4 Key Developments

11.9 Ooyala
11.9.1 Overview
11.9.2 Financial Performance
11.9.3 Product Outlook
11.9.4 Key Developments

11.10 Kollective Technology
11.10.1 Overview
11.10.2 Financial Performance
11.10.3 Product Outlook
11.10.4 Key Developments

11.11 Panopto
11.11.1 Overview
11.11.2 Financial Performance
11.11.3 Product Outlook
11.11.4 Key Developments

11.12 Polycom
11.12.1 Overview
11.12.2 Financial Performance
11.12.3 Product Outlook
11.12.4 Key Developments

12 Appendix
12.1 Related Reports
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