Global Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Region 2020-2026: Demand and Production Outlook

  • Report Code : 342136
  • Industry : Telecom and IT
  • Published On : Mar 2020
  • Pages : 237
  • Publisher : Grace Market Data
  • Format: CMI Insight PPT FormatCMI Insight PDF Format

Extended reality (XR) refers to all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. It includes representative forms such as augmented reality (AR), mixed reality (MR) and virtual reality (VR). Global demand for XR will exhibit a 2020-2026 CAGR of 45.0% to reach $346.39 billion in 2026. Global XR production was valued at $25.4 billion in 2019 and is expected to grow by 46.5% annually over 2020-2026. Highlighted with 128 tables and 116 figures, this 237-page report "Global Extended Reality (XR) Market by Technology, Component, Device Type, Industry Vertical, End-user, and Region 2020-2026: Demand and Production Outlook" is based on a comprehensive research of the entire global extended reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2015-2019, uses 2019 as the base year, and forecasts from 2020 till 2026. (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.) In-depth qualitative analyses include identification and investigation of the following aspects: • Market Structure • Growth Drivers • Restraints and Challenges • Emerging Product Trends & Market Opportunities • Porter's Fiver Forces The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global extended reality market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End-user, and Region. Based on technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided. • Augmented Reality (AR) o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker) o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing) • Virtual Reality (VR) o Nonimmersive Technology o Semi-Immersive and Fully Immersive Technology • Mixed Reality (MR) Based on component, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided. • Hardware o Sensors o Semiconductor Component o Displays and Projectors o Position Trackers o Cameras o Others • Software o Software Developer Kits o Cloud Services • Content Creation Based on device type, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Augmented Reality Devices o Head-Mounted Display (HMD) o Head-Up Display (HUD) o Handheld Device • Virtual Reality Devices o Head-Mounted Display (HMD) o Gesture-Tracking Device o Projector & Display Wall • Mixed Reality Devices o Wireless Head Mounted Display o Wired Head Mounted Display Based on industry vertical, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided. • Gaming • Entertainment & Media • Aerospace & Defense • Healthcare • Education • Manufacturing • Retail • Others Based on end-user, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. • Consumer • Enterprise (further split into Large Enterprises and Small- & Medium-sized Enterprises) Geographically, the following listed regions and national markets are fully investigated: • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka) • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into The Netherlands, Denmark, Austria, Norway, Sweden, Belgium, Poland, Czech Republic, Slovakia, Hungary, and Romania) • North America (U.S., Canada, and Mexico) • South America (Brazil, Chile, Argentina, Rest of Latin America) • RoW (Saudi Arabia, UAE, Iran) For each of the aforementioned regions and countries, detailed analysis and data for annual revenue (demand and production) are available for 2015-2026. The breakdown of all regional markets by country and the key national markets by Technology, Component, and Industry Vertical over the forecast years are also included. The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players. Specifically, potential risks associated with investing in global extended reality market are assayed quantitatively and qualitatively through GMD's Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions. Key Players: Acer Inc. Augmedix Aurasma Blippar.com Limited Catchoom DAQR Dell Technologies Inc. EON. Reality Inc. Facebook Google HP Development Company LP HTC Corporation Koninklijke Philips N.V. MAGIC LEAP, INC. Medical Realities Metaio Microsoft Niantic, Inc. Nintendo Co., Ltd. Psious Samsung Seiko Epson Sony Total Immersion Vuzix Corporation Wikitude GMBH Zappar (Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

Table of Contents
1 Introduction	11
1.1 Industry Definition and Research Scope	11
1.1.1 Industry Definition	11
1.1.2 Research Scope	12
1.2 Research Methodology	14
1.2.1 Overview of Market Research Methodology	14
1.2.2 Market Assumption	15
1.2.3 Secondary Data	15
1.2.4 Primary Data	15
1.2.5 Data Filtration and Model Design	16
1.2.6 Market Size/Share Estimation	17
1.2.7 Research Limitations	18
1.3 Executive Summary	19
2 Market Overview and Qualitative Analysis	22
2.1 Market Size and Forecast	22
2.2 Major Growth Drivers	24
2.3 Market Restraints and Challenges	27
2.4 Emerging Opportunities and Market Trends	30
2.5 Porter's Fiver Forces Analysis	33
3 Segmentation of Global Market by Technology	37
3.1 Market Overview by Technology	37
3.2 Global Augmented Reality (AR) Market 2015-2026	39
3.2.1 Marker-based Augmented Reality	41
3.2.2 Markerless Augmented Reality	42
3.3 Global Virtual Reality (VR) Market 2015-2026	43
3.3.1 Nonimmersive Technology	45
3.2.2 Semi-Immersive and Fully Immersive Technology	46
3.4 Global Mixed Reality (MR) Market 2015-2026	47
4 Segmentation of Global Market by Component	49
4.1 Market Overview by Component	49
4.2 Global XR Hardware Market 2015-2026	51
4.3 Global XR Software Market 2015-2026	53
4.4 Global XR Content Creation Market 2015-2026	55
5 Segmentation of Global Market by Device Type	57
5.1 Market Overview by Device Type	57
5.2 Global AR Devices Market 2015-2026	58
5.2.1 Head-Mounted Display (HMD)	59
5.2.2 Head-Up Display (HUD)	60
5.2.3 Handheld Device	60
5.3 Global VR Devices Market 2015-2026	61
5.3.1 Head-Mounted Display (HMD)	62
5.3.2 Gesture-Tracking Device	63
5.3.3 Projector & Display Wall	63
5.4 Global MR Devices Market 2015-2026	64
5.4.1 Wireless Head Mounted Display	65
5.4.2 Wired Head Mounted Display	65
6 Segmentation of Global Market by Industry Vertical	66
6.1 Market Overview by Industry Vertical	66
6.2 Global Extended Reality Market for Gaming 2015-2026	68
6.3 Global Extended Reality Market for Entertainment & Media 2015-2026	70
6.4 Global Extended Reality Market for Aerospace & Defense 2015-2026	72
6.5 Global Extended Reality Market for Healthcare 2015-2026	74
6.6 Global Extended Reality Market for Education 2015-2026	76
6.7 Global Extended Reality Market for Manufacturing 2015-2026	78
6.8 Global Extended Reality Market for Retail 2015-2026	80
6.9 Global Extended Reality Market for Other Sectors 2015-2026	82
7 Segmentation of Global Market by End-user	84
7.1 Market Overview by End-user	84
7.2 Global Consumer XR Market 2015-2026	85
7.3 Global Enterprise XR Market 2015-2026	86
8 Segmentation of Global Market by Region	88
8.1 Geographic Market Overview by Region 2015-2026	88
8.2 North America Market 2015-2026 by Country	92
8.2.1 Overview of North America Market	92
8.2.2 U.S.	95
8.2.3 Canada	99
8.2.4 Mexico	102
8.3 European Market 2015-2026 by Country	105
8.3.1 Overview of European Market	105
8.3.2 UK	108
8.3.3 France	111
8.3.4 Germany	114
8.3.5 Spain	117
8.3.6 Italy	120
8.3.7 Russia	123
8.3.8 Rest of European Market	126
8.4 Asia-Pacific Market 2015-2026 by Country	128
8.4.1 Overview of Asia-Pacific Market	128
8.4.2 China	132
8.4.3 Japan	135
8.4.4 India	138
8.4.5 Australia	141
8.4.6 South Korea	144
8.4.7 Rest of APAC Region	147
8.5 South America Market 2015-2026 by Country	148
8.5.1 Argentina	151
8.5.2 Brazil	154
8.5.3 Chile	157
8.5.4 Rest of South America Market	160
8.6 Rest of World Market 2015-2026 by Country	161
8.6.1 Saudi Arabia	164
8.6.2 Iran	167
8.6.3 UAE	170
8.6.4 Other National Markets	173
9 Competitive Landscape	174
9.1 Overview of Key Vendors	174
9.2 Company Profiles	177
Acer Inc.	177
Augmedix	180
Aurasma	181
Blippar.com Limited	182
Catchoom	183
DAQR	185
Dell Technologies Inc.	186
EON. Reality Inc.	188
Facebook	189
Google	192
HP Development Company LP	197
HTC Corporation	199
Koninklijke Philips N.V.	201
MAGIC LEAP, INC.	203
Medical Realities	204
Metaio	205
Microsoft	207
Niantic, Inc.	210
Nintendo Co., Ltd.	213
Psious	216
Samsung	217
Seiko Epson	219
Sony	223
Total Immersion	225
Vuzix Corporation	227
Wikitude GMBH	228
Zappar	230
10 Investing in Global Market: Risk Assessment and Management	231
10.1 Risk Evaluation of Global Market	231
10.2 Critical Success Factors (CSFs)	234
RELATED REPORTS AND PRODUCTS	237

List of Tables:

Table 1.  Snapshot of Global Extended Reality Market, 2019-2026	20
Table 2.  Main Product Trends and Market Opportunities in Global Extended Reality Market	30
Table 3. Global Extended Reality Market by Technology, 2015-2026, $ bn	37
Table 4. Global Extended Reality Production by Technology, 2015-2026, $ bn	38
Table 5. Global Augmented Reality Market by Technology, 2015-2026, $ bn	40
Table 6. Global Marker-based AR Market by Technology, 2015-2026, $ bn	41
Table 7. Global Markerless Augmented Reality Market by Technology, 2015-2026, $ bn	42
Table 8. Global Virtual Reality Market by Technology, 2015-2026, $ bn	44
Table 9. Global Extended Reality Market by Component, 2015-2026, $ bn	49
Table 10. Global Extended Reality Production by Component, 2015-2026, $ bn	50
Table 11. Global XR Hardware Market by Type, 2015-2026, $ bn	52
Table 12. Global XR Software Market by Type, 2015-2026, $ bn	54
Table 13. Global Extended Reality Market by Device Type, 2015-2026, $ bn	57
Table 14. Global Augmented Reality Devices Market by Type, 2015-2026, $ bn	59
Table 15. Global Virtual Reality Devices Market by Type, 2015-2026, $ bn	62
Table 16. Global Mixed Reality Devices Market by Type, 2015-2026, $ bn	65
Table 17. Global Extended Reality Market by Industry Vertical, 2015-2026, $ bn	66
Table 18. Global Extended Reality Production by Industry Vertical, 2015-2026, $ bn	67
Table 19. Global Extended Reality Market by End-user, 2015-2026, $ bn	84
Table 20. Global Enterprise XR Market by Organization Size, 2015-2026, $ bn	87
Table 21. Global Extended Reality Market by Region, 2015-2026, $ bn	89
Table 22. Global Extended Reality Production by Region, 2015-2026, $ bn	90
Table 23.  Leading National Extended Reality Market by Revenue, 2019 and 2026, $ bn	91
Table 24. North America Extended Reality Market by Country, 2015-2026, $ bn	94
Table 25. U.S. Extended Reality Market by Technology, 2015-2026, $ bn	97
Table 26. U.S. Extended Reality Market by Component, 2015-2026, $ bn	97
Table 27. U.S. Extended Reality Market by Industry Vertical, 2015-2026, $ bn	97
Table 28. Canada Extended Reality Market by Technology, 2015-2026, $ bn	101
Table 29. Canada Extended Reality Market by Component, 2015-2026, $ bn	101
Table 30. Canada Extended Reality Market by Industry Vertical, 2015-2026, $ bn	101
Table 31. Mexico Extended Reality Market by Technology, 2015-2026, $ bn	104
Table 32. Mexico Extended Reality Market by Component, 2015-2026, $ bn	104
Table 33. Mexico Extended Reality Market by Industry Vertical, 2015-2026, $ bn	104
Table 34. Europe Extended Reality Market by Country, 2015-2026, $ bn	107
Table 35. UK Extended Reality Market by Technology, 2015-2026, $ bn	110
Table 36. UK Extended Reality Market by Component, 2015-2026, $ bn	110
Table 37. UK Extended Reality Market by Industry Vertical, 2015-2026, $ bn	110
Table 38. France Extended Reality Market by Technology, 2015-2026, $ bn	113
Table 39. France Extended Reality Market by Component, 2015-2026, $ bn	113
Table 40. France Extended Reality Market by Industry Vertical, 2015-2026, $ bn	113
Table 41. Germany Extended Reality Market by Technology, 2015-2026, $ bn	116
Table 42. Germany Extended Reality Market by Component, 2015-2026, $ bn	116
Table 43. Germany Extended Reality Market by Industry Vertical, 2015-2026, $ bn	116
Table 44. Spain Extended Reality Market by Technology, 2015-2026, $ bn	119
Table 45. Spain Extended Reality Market by Component, 2015-2026, $ bn	119
Table 46. Spain Extended Reality Market by Industry Vertical, 2015-2026, $ bn	119
Table 47. Italy Extended Reality Market by Technology, 2015-2026, $ bn	122
Table 48. Italy Extended Reality Market by Component, 2015-2026, $ bn	122
Table 49. Italy Extended Reality Market by Industry Vertical, 2015-2026, $ bn	122
Table 50. Russia Extended Reality Market by Technology, 2015-2026, $ bn	125
Table 51. Russia Extended Reality Market by Component, 2015-2026, $ bn	125
Table 52. Russia Extended Reality Market by Industry Vertical, 2015-2026, $ bn	125
Table 53. APAC Extended Reality Market by Country, 2015-2026, $ bn	130
Table 54. China Extended Reality Market by Technology, 2015-2026, $ bn	134
Table 55. China Extended Reality Market by Component, 2015-2026, $ bn	134
Table 56. China Extended Reality Market by Industry Vertical, 2015-2026, $ bn	134
Table 57. Japan Extended Reality Market by Technology, 2015-2026, $ bn	137
Table 58. Japan Extended Reality Market by Component, 2015-2026, $ bn	137
Table 59. Japan Extended Reality Market by Industry Vertical, 2015-2026, $ bn	137
Table 60. India Extended Reality Market by Technology, 2015-2026, $ bn	140
Table 61. India Extended Reality Market by Component, 2015-2026, $ bn	140
Table 62. India Extended Reality Market by Industry Vertical, 2015-2026, $ bn	140
Table 63. Australia Extended Reality Market by Technology, 2015-2026, $ bn	143
Table 64. Australia Extended Reality Market by Component, 2015-2026, $ bn	143
Table 65. Australia Extended Reality Market by Industry Vertical, 2015-2026, $ bn	143
Table 66. South Korea Extended Reality Market by Technology, 2015-2026, $ bn	146
Table 67. South Korea Extended Reality Market by Component, 2015-2026, $ bn	146
Table 68. South Korea Extended Reality Market by Industry Vertical, 2015-2026, $ bn	146
Table 69. South America Extended Reality Market by Country, 2015-2026, $ bn	150
Table 70. Argentina Extended Reality Market by Technology, 2015-2026, $ bn	153
Table 71. Argentina Extended Reality Market by Component, 2015-2026, $ bn	153
Table 72. Argentina Extended Reality Market by Industry Vertical, 2015-2026, $ bn	153
Table 73. Brazil Extended Reality Market by Technology, 2015-2026, $ bn	156
Table 74. Brazil Extended Reality Market by Component, 2015-2026, $ bn	156
Table 75. Brazil Extended Reality Market by Industry Vertical, 2015-2026, $ bn	156
Table 76. Chile Extended Reality Market by Technology, 2015-2026, $ bn	159
Table 77. Chile Extended Reality Market by Component, 2015-2026, $ bn	159
Table 78. Chile Extended Reality Market by Industry Vertical, 2015-2026, $ bn	159
Table 79. RoW Extended Reality Market by Country, 2015-2026, $ bn	163
Table 80. Saudi Arabia Extended Reality Market by Technology, 2015-2026, $ bn	166
Table 81. Saudi Arabia Extended Reality Market by Component, 2015-2026, $ bn	166
Table 82. Saudi Arabia Extended Reality Market by Industry Vertical, 2015-2026, $ bn	166
Table 83. Iran Extended Reality Market by Technology, 2015-2026, $ bn	169
Table 84. Iran Extended Reality Market by Component, 2015-2026, $ bn	169
Table 85. Iran Extended Reality Market by Industry Vertical, 2015-2026, $ bn	169
Table 86. UAE Extended Reality Market by Technology, 2015-2026, $ bn	172
Table 87. UAE Extended Reality Market by Component, 2015-2026, $ bn	172
Table 88. UAE Extended Reality Market by Industry Vertical, 2015-2026, $ bn	172
Table 89. Acer Inc.: Company Snapshot	177
Table 90. Acer Inc.: Revenue, 2016-2018, NTD bn	178
Table 91. Acer Inc.: Business Segmentation	178
Table 92. Aurasma: Company Snapshot	181
Table 93. Blippar.com Limited: Company Snapshot	182
Table 94. Catchoom: Company Snapshot	183
Table 95. Dell Technologies Inc.: Company Snapshot	186
Table 96. Dell Technologies Inc.: Revenue, 2017-2019, $ bn	187
Table 97. Dell Technologies Inc.: Business Segmentation	187
Table 98. Facebook Inc.: Company Snapshot	189
Table 99. Facebook Inc.: Business Segmentation	190
Table 100. Facebook Inc.: Product Portfolio	190
Table 101. Facebook Inc.: Revenue, 2017-2019, $ bn	191
Table 102. Google LLC: Company Snapshot	192
Table 103. Google LLC: Product Portfolio	194
Table 104. Google LLC: Revenue, 2016-2018, $ bn	195
Table 105. Google LLC: Product Portfolio	195
Table 106. Google LLC: Recent Developments	196
Table 107. HP Development Company LP: Company Snapshot	197
Table 108. HP Development Company LP: Revenue, 2016-2018, $ bn	197
Table 109. HP Development Company LP: Business Segmentation	198
Table 110. HTC Corporation: Business Segmentation	199
Table 111. Koninklijke Philips N.V.: Revenue, 2016-2018, $ bn	201
Table 112. Medical Realities: Company Snapshot	204
Table 113. Metaio: Company Snapshot	205
Table 114. Microsoft Corporation: Company Snapshot	207
Table 115. Microsoft Corporation: Business Segmentation	208
Table 116. Microsoft Corporation: Revenue, 2017-2019, $ bn	208
Table 117. Niantic, Inc.: Company Snapshot	210
Table 118. Niantic, Inc.: Business Segmentation	211
Table 119. Nintendo Co., Ltd.: Company Snapshot	213
Table 120. Nintendo Co., Ltd.: Business Segmentation	214
Table 121. Nintendo Co., Ltd.: Revenue, 2017-2019, $ bn	214
Table 122. Psious: Company Snapshot	216
Table 123.  Samsung Electronics Revenue, 2015-2018, $ bn	218
Table 124. Total Immersion : Company Snapshot	225
Table 125. Wikitude GMBH: Company Snapshot	228
Table 126. Zappar: Company Snapshot	230
Table 127.  Risk Evaluation for Investing in Global Market, 2019-2026	232
Table 128. Critical Success Factors and Key Takeaways	235

List of Figures:	

Figure 1.  Research Method Flow Chart	14
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation	17
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026	19
Figure 4. Global Extended Reality Market by Revenue, 2015-2026, $ bn	22
Figure 5. Global Extended Reality Production by Revenue, 2015-2026, $ bn	23
Figure 6. Primary Drivers and Impact Factors of Global Extended Reality Market	24
Figure 7. Primary Restraints and Impact Factors of Global Extended Reality Market	27
Figure 8. Porter's Fiver Forces Analysis of Global Extended Reality Market	33
Figure 9. Breakdown of Global Extended Reality Market by Technology, 2019-2026, % of Revenue	37
Figure 10. Breakdown of Global Extended Reality Production by Technology, 2019-2026, % of Revenue	38
Figure 11. Global Augmented Reality (AR) Market, 2015-2026, $ bn	39
Figure 12. Global Augmented Reality (AR) Production, 2015-2026, $ bn	40
Figure 13. Global Virtual Reality (VR) Market, 2015-2026, $ bn	43
Figure 14. Global Virtual Reality (VR) Production, 2015-2026, $ bn	44
Figure 15. Global Mixed Reality (MR) Market, 2015-2026, $ bn	47
Figure 16. Global Mixed Reality (MR) Production, 2015-2026, $ bn	48
Figure 17. Breakdown of Global Extended Reality Market by Component, 2019-2026, % of Revenue	49
Figure 18. Breakdown of Global Extended Reality Production by Component, 2019-2026, % of Revenue	50
Figure 19. Global XR Hardware Market, 2015-2026, $ bn	51
Figure 20. Global XR Hardware Production, 2015-2026, $ bn	52
Figure 21. Global XR Software Market, 2015-2026, $ bn	53
Figure 22. Global XR Software Production, 2015-2026, $ bn	54
Figure 23. Global XR Content Creation Market, 2015-2026, $ bn	55
Figure 24. Global XR Content Creation Production, 2015-2026, $ bn	56
Figure 25. Breakdown of Global Extended Reality Market by Device Type, 2019-2026, % of Revenue	57
Figure 26. Global AR Devices Market, 2015-2026, $ bn	58
Figure 27. Global VR Devices Market, 2015-2026, $ bn	61
Figure 28. Global MR Devices Market, 2015-2026, $ bn	64
Figure 29. Breakdown of Global Extended Reality Market by Industry Vertical, 2019-2026, % of Revenue	66
Figure 30. Breakdown of Global Extended Reality Production by Industry Vertical, 2019-2026, % of Revenue	67
Figure 31. Global Extended Reality Market for Gaming, 2015-2026, $ bn	68
Figure 32. Global Extended Reality Production for Gaming, 2015-2026, $ bn	69
Figure 33. Global Extended Reality Market for Entertainment & Media, 2015-2026, $ bn	70
Figure 34. Global Extended Reality Production for Entertainment & Media, 2015-2026, $ bn	71
Figure 35. Global Extended Reality Market for Aerospace & Defense, 2015-2026, $ bn	72
Figure 36. Global Extended Reality Production for Aerospace & Defense, 2015-2026, $ bn	73
Figure 37. Global Extended Reality Market for Healthcare, 2015-2026, $ bn	74
Figure 38. Global Extended Reality Production for Healthcare, 2015-2026, $ bn	75
Figure 39. Global Extended Reality Market for Education, 2015-2026, $ bn	76
Figure 40. Global Extended Reality Production for Education, 2015-2026, $ bn	77
Figure 41. Global Extended Reality Market for Manufacturing, 2015-2026, $ bn	78
Figure 42. Global Extended Reality Production for Manufacturing, 2015-2026, $ bn	79
Figure 43. Global Extended Reality Market for Retail, 2015-2026, $ bn	80
Figure 44. Global Extended Reality Production for Retail, 2015-2026, $ bn	81
Figure 45. Global Extended Reality Market for Other Sectors, 2015-2026, $ bn	82
Figure 46. Global Extended Reality Production for Other Sectors, 2015-2026, $ bn	83
Figure 47. Breakdown of Global Extended Reality Market by End-user, 2019-2026, % of Revenue	84
Figure 48. Global Consumer XR Market, 2015-2026, $ bn	85
Figure 49. Global Enterprise XR Market, 2015-2026, $ bn	86
Figure 50.  Global Market Snapshot	88
Figure 51.  Geographic Spread of Worldwide Extended Reality Market, 2019-2026, % of Revenue	89
Figure 52.  Geographic Spread of Worldwide Extended Reality Production, 2019-2026, % of Revenue	90
Figure 53.  North American Extended Reality Market, 2015-2026, $ bn	93
Figure 54. Breakdown of North America Extended Reality Market by Country, 2019 and 2026, % of Revenue	93
Figure 55. Contribution to North America 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)	94
Figure 56. U.S. Extended Reality Market by Revenue, 2015-2026, $ bn	95
Figure 57. U.S. Extended Reality Production by Revenue, 2015-2026, $ bn	96
Figure 58. Canada Extended Reality Market by Revenue, 2015-2026, $ bn	99
Figure 59. Canada Extended Reality Production by Revenue, 2015-2026, $ bn	100
Figure 60.  Extended Reality Market in Mexico by Revenue, 2015-2026, $ bn	102
Figure 61.  Extended Reality Production in Mexico by Revenue, 2015-2026, $ bn	103
Figure 62.  European Extended Reality Market by Revenue, 2015-2026, $ bn	106
Figure 63. Breakdown of European Extended Reality Market by Country, 2019 and 2026, % of Revenue	106
Figure 64. Contribution to Europe 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)	107
Figure 65.  Extended Reality Market in UK by Revenue, 2015-2026, $ bn	108
Figure 66.  Extended Reality Production in UK by Revenue, 2015-2026, $ bn	109
Figure 67.  Extended Reality Market in France by Revenue, 2015-2026, $ bn	111
Figure 68.  Extended Reality Production in France by Revenue, 2015-2026, $ bn	112
Figure 69.  Extended Reality Market in Germany by Revenue, 2015-2026, $ bn	114
Figure 70.  Extended Reality Production in Germany by Revenue, 2015-2026, $ bn	115
Figure 71.  Extended Reality Market in Spain by Revenue, 2015-2026, $ bn	117
Figure 72.  Extended Reality Production in Spain by Revenue, 2015-2026, $ bn	118
Figure 73.  Extended Reality Market in Italy by Revenue, 2015-2026, $ bn	120
Figure 74.  Extended Reality Production in Italy by Revenue, 2015-2026, $ bn	121
Figure 75.  Extended Reality Market in Russia by Revenue, 2015-2026, $ bn	123
Figure 76.  Extended Reality Production in Russia by Revenue, 2015-2026, $ bn	124
Figure 77.  Extended Reality Market in Rest of Europe by Revenue, 2015-2026, $ bn	126
Figure 78.  Extended Reality Production in Rest of Europe by Revenue, 2015-2026, $ bn	127
Figure 79. Asia-Pacific Extended Reality Market by Revenue, 2015-2026, $ bn	129
Figure 80. Breakdown of APAC Extended Reality Market by Country, 2019 and 2026, % of Revenue	129
Figure 81. Contribution to APAC 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)	131
Figure 82.  Extended Reality Market in China by Revenue, 2015-2026, $ bn	132
Figure 83.  Extended Reality Production in China by Revenue, 2015-2026, $ bn	133
Figure 84.  Extended Reality Market in Japan by Revenue, 2015-2026, $ bn	136
Figure 85.  Extended Reality Production in Japan by Revenue, 2015-2026, $ bn	136
Figure 86.  Extended Reality Market in India by Revenue, 2015-2026, $ bn	138
Figure 87.  Extended Reality Production in India by Revenue, 2015-2026, $ bn	139
Figure 88.  Extended Reality Market in Australia by Revenue, 2015-2026, $ bn	141
Figure 89.  Extended Reality Production in Australia by Revenue, 2015-2026, $ bn	142
Figure 90.  Extended Reality Market in South Korea by Revenue, 2015-2026, $ bn	144
Figure 91.  Extended Reality Production in South Korea by Revenue, 2015-2026, $ bn	145
Figure 92.  Extended Reality Market in Rest of APAC by Revenue, 2015-2026, $ bn	147
Figure 93. South America Extended Reality Market by Revenue, 2015-2026, $ bn	149
Figure 94. Breakdown of South America Extended Reality Market by Country, 2019 and 2026, % of Revenue	149
Figure 95. Contribution to South America 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)	150
Figure 96.  Extended Reality Market in Argentina by Revenue, 2015-2026, $ bn	151
Figure 97.  Extended Reality Production in Argentina by Revenue, 2015-2026, $ bn	152
Figure 98.  Extended Reality Market in Brazil by Revenue, 2015-2026, $ bn	154
Figure 99.  Extended Reality Production in Brazil by Revenue, 2015-2026, $ bn	155
Figure 100.  Extended Reality Market in Chile by Revenue, 2015-2026, $ bn	157
Figure 101.  Extended Reality Production in Chile by Revenue, 2015-2026, $ bn	158
Figure 102.  Extended Reality Market in Rest of South America by Revenue, 2015-2026, $ bn	160
Figure 103. Extended Reality Market in Rest of the World (RoW) by Revenue, 2015-2026, $ bn	162
Figure 104. Breakdown of RoW Extended Reality Market by Country, 2019 and 2026, % of Revenue	162
Figure 105. Contribution to RoW 2019-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%)	163
Figure 106.  Extended Reality Market in Saudi Arabia by Revenue, 2015-2026, $ bn	164
Figure 107.  Extended Reality Production in Saudi Arabia by Revenue, 2015-2026, $ bn	165
Figure 108.  Extended Reality Market in Iran by Revenue, 2015-2026, $ bn	167
Figure 109.  Extended Reality Production in Iran by Revenue, 2015-2026, $ bn	168
Figure 110.  Extended Reality Market in UAE by Revenue, 2015-2026, $ bn	170
Figure 111.  Extended Reality Production in UAE by Revenue, 2015-2026, $ bn	171
Figure 112. Growth Stage of Global Extended Reality Industry over the Forecast Period	174
Figure 113.  Seiko Epson Revenue, 2014-2018, $ mn	220
Figure 114.  Seiko Epson Revenues, Net Income, and Gross Profit Margin, 2015-2018, $ mn	220
Figure 115.  Seiko Epson Revenue Breakdown by Business Segment, 2018	221
Figure 116.  Seiko Epson Revenue Breakdown by Region, 2018	221

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