Global Digital Gaming Market (2017-2022)

Immense growth in the digital gaming market is driven primarily by the rise in active gamers, increased internet and smartphone penetration, and new technologies that enhance gaming experiences. All these will aid the market to reach approximately USD 272.2 Bn by 2022, expanding at a compound annual growth rate (CAGR) of 18.97% during 2017-2022.
Platform segment insights:
Mobile gaming expanded at a staggering rate in the past few years, occupying the largest section in 2017 (43%). This share is expected to increase further to reach 56% in 2022 owing to low entry barrier for game developers, proliferation of smartphones, and incentives for making higher revenues through in-app purchases. The growth of console games will depend on the launch of new generation consoles, advanced features such as motion sensors, processors, etc., and increased digital distribution. In 2017, more than 40% of the console sale occurred through digital downloads. PC games occupied 28% of the market share in 2017, and are presently dominated by serious gamers.
Revenue model segment insights:
The freemium model has a clear advantage over the other revenue models as it allows access to free gaming content. It occupied a share of 47% in 2014. However, in 2017, the share dropped to 39%. In the same year, the pay-to-play subscription model took the largest share of the pie because of its higher perceived value by the customers. Since most serious gamers go for this model, the chances of sticking to the model are higher.
Regional insights:
The Asia-Pacific was the largest regional market for digital gaming in 2017, controlling 61% of the global market. It is also the largest market for mobile gaming. Improvement in technology and rapid shift of consumers from 2G to 4G have resulted in increased user base for digitally-downloadable gaming content, and other live game formats such as massively multiplayer online (MMO) and eSports. Increase in consumer spending on games, high interest in eSports, AR/VR games, and digitally downloadable content are driving the market in North America, which occupied a share of 20% in 2017. Funding in European gaming firms, particularly by Chinese acquirers are primarily driving the European gaming market.

Companies covered:
1. Activision Blizzard
2. Electronic Arts
3. Take-Two Interactive
4. Ubisoft
5. Zynga
6. Nintendo
7. GungHo Online
8. NCSoft
9. Sony Corporation
10. Microsoft Corporation

Customizations available
With the given market data, Netscribes offers customizations according to specific needs. Write to us at [email protected], or connect with us here.
Chapter 1. Executive summary

1.1. Market scope and segmentation
1.2. Key questions answered
1.3. Executive summary

Chapter 2. Global digital gaming market - overview

2.1. Global market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), geography-wise market revenue (USD Bn), and market attractiveness analysis
2.2. Global market drivers
2.3. Global market trends
2.4. Global market challenges
2.5. Value chain analysis
2.6. Distribution channel analysis: four major companies
2.7. Porter's five forces analysis
2.8. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors
2.9. Market segmentation based on revenue models (freemium, pay to play, and advertising) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 3. North America digital gaming market

3.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
3.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 4. Europe digital gaming market

4.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
4.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 5. Asia-Pacific digital gaming market

5.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
5.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 6. Latin America digital gaming market

6.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
6.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 7. The Middle East and Africa digital gaming market

7.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
7.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 8. Global digital gaming market - spend analysis
8.1. Paying players' share - based on platform
8.2. PC games - average spending and payers
8.3. Mobile games - average spending and payers
8.4. Console games - average spending and payers
8.5. Spend analysis - based on regions

Chapter 9. Competitive landscape

9.1. Activision Blizzard
9.1.a. Company snapshot
9.1.b. Major game titles
9.1.c. Growth strategy
9.1.d. Key numbers
9.1.e. Key initiatives
9.1.f. Geographical presence
Note: Similar information areas will be covered for the remaining competitors
9.2. Electronic Arts
9.3. Take - Two Interactive
9.4. Ubisoft
9.5. Zynga
9.6. Nintendo
9.7. GungHo Online
9.8. NCSoft
9.9. Sony Corporation
9.10. Microsoft Corporation

Chapter 10 Conclusion
10.1. Future outlook

Appendix
• List of tables
• Research methodology
• Assumptions
• About Netscribes Inc.

Global Digital Thread Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The global Digital Thread market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including: Global market size and forecast Regional market size, production data and export & import Key manufacturers profile, products & serv...

Global Digital Twin Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The global Digital Twin market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including: Global market size and forecast Regional market size, production data and export & import Key manufacturers profile, products & servic...

Global Digital Power Conversion Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The global Digital Power Conversion market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including: Global market size and forecast Regional market size, production data and export & import Key manufacturers profile, produ...

Global Digital Valve Positioner Market Data Survey Report 2013-2025

Published Date : May 2019

Summary Pneumatic positioners. These devices receives a pneumatic (air) signal from the controller and output a pneumatic signal to the actuator.Analog, or electro-pneumatic, positioners. Here, the input signal is electrical, rather than pneumatic.Digital, or smart, positioners. These position...

Global Digital Print Film Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The global Digital Print Film market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including: Global market size and forecast Regional market size, production data and export & import Key manufacturers profile, products & ...

Global Digital Offset Printing Plate Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The Digital Offset Printing Plate includes thermal CTP plate, UV-CTP plates and other plates, thermal CTP (Computer to Plate) are probably the most commonly used printing Plates worldwide.  The global Digital Offset Printing Plate market will reach xxx Million USD in 2019 with CA...

Global DSP Digital Signal Processor Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The global DSP Digital Signal Processor market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including: Global market size and forecast Regional market size, production data and export & import Key manufacturers profile, p...

Global Digital Dermatoscope Market Data Survey Report 2013-2025

Published Date : May 2019

Summary The global Digital Dermatoscope market will reach xxx Million USD in 2019 with CAGR xx% 2019-2025. The main contents of the report including: Global market size and forecast Regional market size, production data and export & import Key manufacturers profile, products ...

Global Digital Multimeter Market Data Survey Report 2013-2025

Published Date : May 2019

Summary A digital multimeter (DMM) is a test tool used to measure two or more electrical values—principally voltage (volts), current (amps) and resistance (ohms). It is a standard diagnostic tool for technicians in the electrical/electronic industries. The global Digital Multimeter marke...

Global Digital Pressure Controllers Market Data Survey Report 2013-2025

Published Date : May 2019

Summary which includes: Primary Standard, Precision Pressure Controllers, General Purpose Pressure Controllers, Pressure Switch/ Regulators and Pump Pressure Controllers, which is widely used in production lines and laboratories, the field Calibration and NMI. The global Digital Pressure...

 

Select License :

  • Single User : $2950

Happy To Assist You

Assist you at Worldwide Market Reports

We will be happy to help you find what you need. Please call us or write to us:

Worldwide Market Reports Benefits

Custom Research Solution

Talk to our research consultant to design an exclusive report as per your research needs.

Customer Fulfilment

We aim to fulfil client's research demands with tailored research solutions.

Quick Turnaround Time Reports

We aim to provide research studies in quickest turnaround time and in a much cost effective manner.

360-degree Approach

We cover each industry from supply and demand side with an aim to provide a most holistic research study.