Global Digital Gaming Market (2019-2027)

Immense growth in the digital gaming market is driven primarily by the rise in active gamers, increased internet and smartphone penetration, and new technologies that enhance gaming experiences. All these will aid the market to reach approximately USD 272.2 Bn by 2022, expanding at a compound annual growth rate (CAGR) of 18.97% during 2017-2022.
Platform segment insights:
Mobile gaming expanded at a staggering rate in the past few years, occupying the largest section in 2017 (43%). This share is expected to increase further to reach 56% in 2022 owing to low entry barrier for game developers, proliferation of smartphones, and incentives for making higher revenues through in-app purchases. The growth of console games will depend on the launch of new generation consoles, advanced features such as motion sensors, processors, etc., and increased digital distribution. In 2017, more than 40% of the console sale occurred through digital downloads. PC games occupied 28% of the market share in 2017, and are presently dominated by serious gamers.
Revenue model segment insights:
The freemium model has a clear advantage over the other revenue models as it allows access to free gaming content. It occupied a share of 47% in 2014. However, in 2017, the share dropped to 39%. In the same year, the pay-to-play subscription model took the largest share of the pie because of its higher perceived value by the customers. Since most serious gamers go for this model, the chances of sticking to the model are higher.
Regional insights:
The Asia-Pacific was the largest regional market for digital gaming in 2017, controlling 61% of the global market. It is also the largest market for mobile gaming. Improvement in technology and rapid shift of consumers from 2G to 4G have resulted in increased user base for digitally-downloadable gaming content, and other live game formats such as massively multiplayer online (MMO) and eSports. Increase in consumer spending on games, high interest in eSports, AR/VR games, and digitally downloadable content are driving the market in North America, which occupied a share of 20% in 2017. Funding in European gaming firms, particularly by Chinese acquirers are primarily driving the European gaming market.

Companies covered:
1. Activision Blizzard
2. Electronic Arts
3. Take-Two Interactive
4. Ubisoft
5. Zynga
6. Nintendo
7. GungHo Online
8. NCSoft
9. Sony Corporation
10. Microsoft Corporation

Customizations available
With the given market data, Netscribes offers customizations according to specific needs. Write to us at [email protected], or connect with us here.
Chapter 1. Executive summary

1.1. Market scope and segmentation
1.2. Key questions answered
1.3. Executive summary

Chapter 2. Global digital gaming market - overview

2.1. Global market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), geography-wise market revenue (USD Bn), and market attractiveness analysis
2.2. Global market drivers
2.3. Global market trends
2.4. Global market challenges
2.5. Value chain analysis
2.6. Distribution channel analysis: four major companies
2.7. Porter's five forces analysis
2.8. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors
2.9. Market segmentation based on revenue models (freemium, pay to play, and advertising) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 3. North America digital gaming market

3.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
3.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factors

Chapter 4. Europe digital gaming market

4.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
4.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 5. Asia-Pacific digital gaming market

5.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
5.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 6. Latin America digital gaming market

6.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
6.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 7. The Middle East and Africa digital gaming market

7.1. Regional market overview - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), and key observations
7.2. Market segmentation based on platforms (PC games, mobile games, and console games) - historical (2014-2016) and forecasted (2017-2022) market size (USD Bn), market observations, and influencing factor

Chapter 8. Global digital gaming market - spend analysis
8.1. Paying players' share - based on platform
8.2. PC games - average spending and payers
8.3. Mobile games - average spending and payers
8.4. Console games - average spending and payers
8.5. Spend analysis - based on regions

Chapter 9. Competitive landscape

9.1. Activision Blizzard
9.1.a. Company snapshot
9.1.b. Major game titles
9.1.c. Growth strategy
9.1.d. Key numbers
9.1.e. Key initiatives
9.1.f. Geographical presence
Note: Similar information areas will be covered for the remaining competitors
9.2. Electronic Arts
9.3. Take - Two Interactive
9.4. Ubisoft
9.5. Zynga
9.6. Nintendo
9.7. GungHo Online
9.8. NCSoft
9.9. Sony Corporation
9.10. Microsoft Corporation

Chapter 10 Conclusion
10.1. Future outlook

Appendix
• List of tables
• Research methodology
• Assumptions
• About Netscribes Inc.

Global Digital Manufacturing Market Research Report 2019-2023

Published Date : Nov 2019

In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this market. Digital Manufacturing Report by Material, Application, and Geography - Global Forecast to 2023 is a professional and comprehensive research report on the world's major re...

Global Digital Medicines Market Research Report 2019-2023

Published Date : Nov 2019

In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this market. Digital Medicines Report by Material, Application, and Geography - Global Forecast to 2023 is a professional and comprehensive research report on the world's major region...

Global Digital Terrestrial Television Market Research Report 2019-2023

Published Date : Nov 2019

In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this market. Digital Terrestrial Television Report by Material, Application, and Geography - Global Forecast to 2023 is a professional and comprehensive research report on the world's...

Global Digital Thermometer Market Research Report 2019-2027

Published Date : Oct 2019

In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this market. Digital Thermometer Report by Material, Application, and Geography - Global Forecast to 2023 is a professional and comprehensive research report on the world's major regi...

Global Digital Meridian Massager Market Research Report 2019-2027

Published Date : Sep 2019

In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this market. Digital Meridian Massager Report by Material, Application, and Geography - Global Forecast to 2023 is a professional and comprehensive research report on the world's majo...

Global Audio Digital Signal Processor Market Research Report 2019-2027

Published Date : Aug 2019

A Digital Signal Processor, or DSP, is a specialized microprocessor that has an architecture which is optimized for the fast operational needs of digital signal processing. In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this marke...

Global Digital Therapeutics Market Research Report 2019-2027

Published Date : Aug 2019

Due to increasing levels in healthcare spending combined with declining R&D returns, digital therapeutics (DTx) represent a new way of treatment in which digital systems are used as regulatory‐approved, to treat medical conditions as prescribed therapeutic interventions. In the context of China-US t...

Digital Dose Inhalers Market Report 2019-2027 Production, Sales And Consumption Status And Prospects Professional Research

Published Date : Jul 2019

This Digital Dose Inhalers Market report 2019-2026 focus on global and regional market, providing information on major players like manufacturers, supplier...

Global Digital Printed Wallpaper Market Research Report 2019-2027

Published Date : Aug 2019

Digital printed wallpaper refer to murals are printed by digital style, with ultimate scaleabilty and vast color range. In the context of China-US trade war and global economic volatility and uncertainty, it will have a big influence on this market. Digital Printed Wallpaper Report by Material, Appl...

Global Digital Lending Platform Market Research Report 2019-2027

Published Date : Aug 2019

In short, a digital lending platform like QCash leverages social, mobile, data analytics and the cloud to create a lending process that's efficient for the financial institution and easy for the borrower. In the context of China-US trade war and global economic volatility and uncertainty, it will ha...

 

Select License :

  • Single User : $2950

Happy To Assist You

Assist you at Worldwide Market Reports

We will be happy to help you find what you need. Please call us or write to us:

Worldwide Market Reports Benefits

Custom Research Solution

Talk to our research consultant to design an exclusive report as per your research needs.

Customer Fulfilment

We aim to fulfil client's research demands with tailored research solutions.

Quick Turnaround Time Reports

We aim to provide research studies in quickest turnaround time and in a much cost effective manner.

360-degree Approach

We cover each industry from supply and demand side with an aim to provide a most holistic research study.