2023-2028 Global and Regional Game Localization Services Industry Status and Prospects Professional Market Research Report Standard Version

  • Report Code : 886241
  • Industry : Services
  • Published On : Mar 2023
  • Pages : 153
  • Publisher : HNY Research
  • Format: WMR PPT FormatWMR PDF Format

The global Game Localization Services market is expected to reach US$ XX Million by 2028, with a CAGR of XX% from 2023 to 2028, based on HNY Research newly published report.
The prime objective of this report is to provide the insights on the post COVID-19 impact which will help market players in this field evaluate their business approaches. Also, this report covers market segmentation by major market verdors, types, applications/end users and geography(North America, East Asia, Europe, South Asia, Southeast Asia, Middle East, Africa, Oceania, South America).

By Market Verdors:
ABBYY
Day Translations
Alconost
Localize Direct
Aspena
AD VERBUM
Game Localization Network
Andovar
All Correct Group
DYS Translations
Pangea Translation Services
Keywords Studios
Morningside Translations
Level Up Translation
JBI Studios

By Types:
On-premise
Cloud-based

By Applications:
Individual
Enterprise
Others

Key Indicators Analysed
Market Players & Competitor Analysis: The report covers the key players of the industry including Company Profile, Product Specifications, Production Capacity/Sales, Revenue, Price and Gross Margin 2017-2028 & Sales with a thorough analysis of the market's competitive landscape and detailed information on vendors and comprehensive details of factors that will challenge the growth of major market vendors.
Global and Regional Market Analysis: The report includes Global & Regional market status and outlook 2017-2028. Further the report provides break down details about each region & countries covered in the report. Identifying its sales, sales volume & revenue forecast. With detailed analysis by types and applications.
Market Trends: Market key trends which include Increased Competition and Continuous Innovations.
Opportunities and Drivers: Identifying the Growing Demands and New Technology
Porters Five Force Analysis: The report provides with the state of competition in industry depending on five basic forces: threat of new entrants, bargaining power of suppliers, bargaining power of buyers, threat of substitute products or services, and existing industry rivalry.

Key Reasons to Purchase
To gain insightful analyses of the market and have comprehensive understanding of the global market and its commercial landscape.
Assess the production processes, major issues, and solutions to mitigate the development risk.
To understand the most affecting driving and restraining forces in the market and its impact in the global market.
Learn about the market strategies that are being adopted by leading respective organizations.
To understand the future outlook and prospects for the market.
Besides the standard structure reports, we also provide custom research according to specific requirements.

Chapter 1 Industry Overview
1.1 Definition
1.2 Assumptions
1.3 Research Scope
1.4 Market Analysis by Regions
1.4.1 North America Market States and Outlook (2023-2028)
1.4.2 East Asia Market States and Outlook (2023-2028)
1.4.3 Europe Market States and Outlook (2023-2028)
1.4.4 South Asia Market States and Outlook (2023-2028)
1.4.5 Southeast Asia Market States and Outlook (2023-2028)
1.4.6 Middle East Market States and Outlook (2023-2028)
1.4.7 Africa Market States and Outlook (2023-2028)
1.4.8 Oceania Market States and Outlook (2023-2028)
1.4.9 South America Market States and Outlook (2023-2028)
1.5 Global Game Localization Services Market Size Analysis from 2023 to 2028
1.5.1 Global Game Localization Services Market Size Analysis from 2023 to 2028 by Consumption Volume
1.5.2 Global Game Localization Services Market Size Analysis from 2023 to 2028 by Value
1.5.3 Global Game Localization Services Price Trends Analysis from 2023 to 2028
1.6 COVID-19 Outbreak: Game Localization Services Industry Impact
Chapter 2 Global Game Localization Services Competition by Types, Applications, and Top Regions and Countries
2.1 Global Game Localization Services (Volume and Value) by Type
2.1.1 Global Game Localization Services Consumption and Market Share by Type (2017-2022)
2.1.2 Global Game Localization Services Revenue and Market Share by Type (2017-2022)
2.2 Global Game Localization Services (Volume and Value) by Application
2.2.1 Global Game Localization Services Consumption and Market Share by Application (2017-2022)
2.2.2 Global Game Localization Services Revenue and Market Share by Application (2017-2022)
2.3 Global Game Localization Services (Volume and Value) by Regions
2.3.1 Global Game Localization Services Consumption and Market Share by Regions (2017-2022)
2.3.2 Global Game Localization Services Revenue and Market Share by Regions (2017-2022)
Chapter 3 Production Market Analysis
3.1 Global Production Market Analysis
3.1.1 2017-2022 Global Capacity, Production, Capacity Utilization Rate, Ex-Factory Price, Revenue, Cost, Gross and Gross Margin Analysis
3.1.2 2017-2022 Major Manufacturers Performance and Market Share
3.2 Regional Production Market Analysis
3.2.1 2017-2022 Regional Market Performance and Market Share
3.2.2 North America Market
3.2.3 East Asia Market
3.2.4 Europe Market
3.2.5 South Asia Market
3.2.6 Southeast Asia Market
3.2.7 Middle East Market
3.2.8 Africa Market
3.2.9 Oceania Market
3.2.10 South America Market
3.2.11 Rest of the World Market
Chapter 4 Global Game Localization Services Sales, Consumption, Export, Import by Regions (2017-2022)
4.1 Global Game Localization Services Consumption by Regions (2017-2022)
4.2 North America Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.3 East Asia Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.4 Europe Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.5 South Asia Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.6 Southeast Asia Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.7 Middle East Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.8 Africa Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.9 Oceania Game Localization Services Sales, Consumption, Export, Import (2017-2022)
4.10 South America Game Localization Services Sales, Consumption, Export, Import (2017-2022)
Chapter 5 North America Game Localization Services Market Analysis
5.1 North America Game Localization Services Consumption and Value Analysis
5.1.1 North America Game Localization Services Market Under COVID-19
5.2 North America Game Localization Services Consumption Volume by Types
5.3 North America Game Localization Services Consumption Structure by Application
5.4 North America Game Localization Services Consumption by Top Countries
5.4.1 United States Game Localization Services Consumption Volume from 2017 to 2022
5.4.2 Canada Game Localization Services Consumption Volume from 2017 to 2022
5.4.3 Mexico Game Localization Services Consumption Volume from 2017 to 2022
Chapter 6 East Asia Game Localization Services Market Analysis
6.1 East Asia Game Localization Services Consumption and Value Analysis
6.1.1 East Asia Game Localization Services Market Under COVID-19
6.2 East Asia Game Localization Services Consumption Volume by Types
6.3 East Asia Game Localization Services Consumption Structure by Application
6.4 East Asia Game Localization Services Consumption by Top Countries
6.4.1 China Game Localization Services Consumption Volume from 2017 to 2022
6.4.2 Japan Game Localization Services Consumption Volume from 2017 to 2022
6.4.3 South Korea Game Localization Services Consumption Volume from 2017 to 2022
Chapter 7 Europe Game Localization Services Market Analysis
7.1 Europe Game Localization Services Consumption and Value Analysis
7.1.1 Europe Game Localization Services Market Under COVID-19
7.2 Europe Game Localization Services Consumption Volume by Types
7.3 Europe Game Localization Services Consumption Structure by Application
7.4 Europe Game Localization Services Consumption by Top Countries
7.4.1 Germany Game Localization Services Consumption Volume from 2017 to 2022
7.4.2 UK Game Localization Services Consumption Volume from 2017 to 2022
7.4.3 France Game Localization Services Consumption Volume from 2017 to 2022
7.4.4 Italy Game Localization Services Consumption Volume from 2017 to 2022
7.4.5 Russia Game Localization Services Consumption Volume from 2017 to 2022
7.4.6 Spain Game Localization Services Consumption Volume from 2017 to 2022
7.4.7 Netherlands Game Localization Services Consumption Volume from 2017 to 2022
7.4.8 Switzerland Game Localization Services Consumption Volume from 2017 to 2022
7.4.9 Poland Game Localization Services Consumption Volume from 2017 to 2022
Chapter 8 South Asia Game Localization Services Market Analysis
8.1 South Asia Game Localization Services Consumption and Value Analysis
8.1.1 South Asia Game Localization Services Market Under COVID-19
8.2 South Asia Game Localization Services Consumption Volume by Types
8.3 South Asia Game Localization Services Consumption Structure by Application
8.4 South Asia Game Localization Services Consumption by Top Countries
8.4.1 India Game Localization Services Consumption Volume from 2017 to 2022
8.4.2 Pakistan Game Localization Services Consumption Volume from 2017 to 2022
8.4.3 Bangladesh Game Localization Services Consumption Volume from 2017 to 2022
Chapter 9 Southeast Asia Game Localization Services Market Analysis
9.1 Southeast Asia Game Localization Services Consumption and Value Analysis
9.1.1 Southeast Asia Game Localization Services Market Under COVID-19
9.2 Southeast Asia Game Localization Services Consumption Volume by Types
9.3 Southeast Asia Game Localization Services Consumption Structure by Application
9.4 Southeast Asia Game Localization Services Consumption by Top Countries
9.4.1 Indonesia Game Localization Services Consumption Volume from 2017 to 2022
9.4.2 Thailand Game Localization Services Consumption Volume from 2017 to 2022
9.4.3 Singapore Game Localization Services Consumption Volume from 2017 to 2022
9.4.4 Malaysia Game Localization Services Consumption Volume from 2017 to 2022
9.4.5 Philippines Game Localization Services Consumption Volume from 2017 to 2022
9.4.6 Vietnam Game Localization Services Consumption Volume from 2017 to 2022
9.4.7 Myanmar Game Localization Services Consumption Volume from 2017 to 2022
Chapter 10 Middle East Game Localization Services Market Analysis
10.1 Middle East Game Localization Services Consumption and Value Analysis
10.1.1 Middle East Game Localization Services Market Under COVID-19
10.2 Middle East Game Localization Services Consumption Volume by Types
10.3 Middle East Game Localization Services Consumption Structure by Application
10.4 Middle East Game Localization Services Consumption by Top Countries
10.4.1 Turkey Game Localization Services Consumption Volume from 2017 to 2022
10.4.2 Saudi Arabia Game Localization Services Consumption Volume from 2017 to 2022
10.4.3 Iran Game Localization Services Consumption Volume from 2017 to 2022
10.4.4 United Arab Emirates Game Localization Services Consumption Volume from 2017 to 2022
10.4.5 Israel Game Localization Services Consumption Volume from 2017 to 2022
10.4.6 Iraq Game Localization Services Consumption Volume from 2017 to 2022
10.4.7 Qatar Game Localization Services Consumption Volume from 2017 to 2022
10.4.8 Kuwait Game Localization Services Consumption Volume from 2017 to 2022
10.4.9 Oman Game Localization Services Consumption Volume from 2017 to 2022
Chapter 11 Africa Game Localization Services Market Analysis
11.1 Africa Game Localization Services Consumption and Value Analysis
11.1.1 Africa Game Localization Services Market Under COVID-19
11.2 Africa Game Localization Services Consumption Volume by Types
11.3 Africa Game Localization Services Consumption Structure by Application
11.4 Africa Game Localization Services Consumption by Top Countries
11.4.1 Nigeria Game Localization Services Consumption Volume from 2017 to 2022
11.4.2 South Africa Game Localization Services Consumption Volume from 2017 to 2022
11.4.3 Egypt Game Localization Services Consumption Volume from 2017 to 2022
11.4.4 Algeria Game Localization Services Consumption Volume from 2017 to 2022
11.4.5 Morocco Game Localization Services Consumption Volume from 2017 to 2022
Chapter 12 Oceania Game Localization Services Market Analysis
12.1 Oceania Game Localization Services Consumption and Value Analysis
12.2 Oceania Game Localization Services Consumption Volume by Types
12.3 Oceania Game Localization Services Consumption Structure by Application
12.4 Oceania Game Localization Services Consumption by Top Countries
12.4.1 Australia Game Localization Services Consumption Volume from 2017 to 2022
12.4.2 New Zealand Game Localization Services Consumption Volume from 2017 to 2022
Chapter 13 South America Game Localization Services Market Analysis
13.1 South America Game Localization Services Consumption and Value Analysis
13.1.1 South America Game Localization Services Market Under COVID-19
13.2 South America Game Localization Services Consumption Volume by Types
13.3 South America Game Localization Services Consumption Structure by Application
13.4 South America Game Localization Services Consumption Volume by Major Countries
13.4.1 Brazil Game Localization Services Consumption Volume from 2017 to 2022
13.4.2 Argentina Game Localization Services Consumption Volume from 2017 to 2022
13.4.3 Columbia Game Localization Services Consumption Volume from 2017 to 2022
13.4.4 Chile Game Localization Services Consumption Volume from 2017 to 2022
13.4.5 Venezuela Game Localization Services Consumption Volume from 2017 to 2022
13.4.6 Peru Game Localization Services Consumption Volume from 2017 to 2022
13.4.7 Puerto Rico Game Localization Services Consumption Volume from 2017 to 2022
13.4.8 Ecuador Game Localization Services Consumption Volume from 2017 to 2022
Chapter 14 Company Profiles and Key Figures in Game Localization Services Business
14.1 ABBYY
14.1.1 ABBYY Company Profile
14.1.2 ABBYY Game Localization Services Product Specification
14.1.3 ABBYY Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.2 Day Translations
14.2.1 Day Translations Company Profile
14.2.2 Day Translations Game Localization Services Product Specification
14.2.3 Day Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.3 Alconost
14.3.1 Alconost Company Profile
14.3.2 Alconost Game Localization Services Product Specification
14.3.3 Alconost Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.4 Localize Direct
14.4.1 Localize Direct Company Profile
14.4.2 Localize Direct Game Localization Services Product Specification
14.4.3 Localize Direct Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.5 Aspena
14.5.1 Aspena Company Profile
14.5.2 Aspena Game Localization Services Product Specification
14.5.3 Aspena Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.6 AD VERBUM
14.6.1 AD VERBUM Company Profile
14.6.2 AD VERBUM Game Localization Services Product Specification
14.6.3 AD VERBUM Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.7 Game Localization Network
14.7.1 Game Localization Network Company Profile
14.7.2 Game Localization Network Game Localization Services Product Specification
14.7.3 Game Localization Network Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.8 Andovar
14.8.1 Andovar Company Profile
14.8.2 Andovar Game Localization Services Product Specification
14.8.3 Andovar Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.9 All Correct Group
14.9.1 All Correct Group Company Profile
14.9.2 All Correct Group Game Localization Services Product Specification
14.9.3 All Correct Group Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.10 DYS Translations
14.10.1 DYS Translations Company Profile
14.10.2 DYS Translations Game Localization Services Product Specification
14.10.3 DYS Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.11 Pangea Translation Services
14.11.1 Pangea Translation Services Company Profile
14.11.2 Pangea Translation Services Game Localization Services Product Specification
14.11.3 Pangea Translation Services Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.12 Keywords Studios
14.12.1 Keywords Studios Company Profile
14.12.2 Keywords Studios Game Localization Services Product Specification
14.12.3 Keywords Studios Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.13 Morningside Translations
14.13.1 Morningside Translations Company Profile
14.13.2 Morningside Translations Game Localization Services Product Specification
14.13.3 Morningside Translations Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.14 Level Up Translation
14.14.1 Level Up Translation Company Profile
14.14.2 Level Up Translation Game Localization Services Product Specification
14.14.3 Level Up Translation Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
14.15 JBI Studios
14.15.1 JBI Studios Company Profile
14.15.2 JBI Studios Game Localization Services Product Specification
14.15.3 JBI Studios Game Localization Services Production Capacity, Revenue, Price and Gross Margin (2017-2022)
Chapter 15 Global Game Localization Services Market Forecast (2023-2028)
15.1 Global Game Localization Services Consumption Volume, Revenue and Price Forecast (2023-2028)
15.1.1 Global Game Localization Services Consumption Volume and Growth Rate Forecast (2023-2028)
15.1.2 Global Game Localization Services Value and Growth Rate Forecast (2023-2028)
15.2 Global Game Localization Services Consumption Volume, Value and Growth Rate Forecast by Region (2023-2028)
15.2.1 Global Game Localization Services Consumption Volume and Growth Rate Forecast by Regions (2023-2028)
15.2.2 Global Game Localization Services Value and Growth Rate Forecast by Regions (2023-2028)
15.2.3 North America Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.4 East Asia Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.5 Europe Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.6 South Asia Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.7 Southeast Asia Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.8 Middle East Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.9 Africa Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.10 Oceania Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.2.11 South America Game Localization Services Consumption Volume, Revenue and Growth Rate Forecast (2023-2028)
15.3 Global Game Localization Services Consumption Volume, Revenue and Price Forecast by Type (2023-2028)
15.3.1 Global Game Localization Services Consumption Forecast by Type (2023-2028)
15.3.2 Global Game Localization Services Revenue Forecast by Type (2023-2028)
15.3.3 Global Game Localization Services Price Forecast by Type (2023-2028)
15.4 Global Game Localization Services Consumption Volume Forecast by Application (2023-2028)
15.5 Game Localization Services Market Forecast Under COVID-19
Chapter 16 Conclusions
Research Methodology

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