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Entertainment Video Games Market Forecast To 2026 | Covid-19 Impact And Global Analysis By Type, Application, And End User

  • Report Code : 700021
  • Industry : Services
  • Published On : Jun 2021
  • Pages : 113
  • Publisher : WMR
  • Format: WMR PPT FormatWMR PDF Format

The Entertainment Video Games report offers perceptive information regarding drivers, restraints, opportunities, and trends of the Entertainment Video Games. With the use of historic data from (period), the Entertainment Video Games report offers Y-o-Y growth and CAGR until 2026. The insightful data offered in the report makes it an invaluable resource for industry executives, marketing, sales and product managers, consultants, analysts, and stakeholders that are in search of major industry information in ready-to-access documents with clearly presented tables and graphs.

The global market for Entertainment Video Games is expected to witness a CAGR of xx% over the forecast period 2020-2026 and is expected to reach US$ xx million in 2026, from US$ xx million in 2020.

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers.

Competitive Landscape:

  • Blizzard Entertainment Inc
  • Riot Games
  • Nintendo
  • Valve Corporation
  • Rockstar Games
  • Electronic Arts
  • Activision Blizzard
  • Sony Computer Entertainment
  • Ubisoft
  • Tencent
  • NetEase
  • Sega Games Co.
  • Mojang
  • Epic Games
  • BioWare
  • Naughty Dog Inc
  • Square Enix Holdings Co. Ltd
  • Capcom Company Ltd
  • Bungie Inc
  • Microsoft Corporation
  • Bandai Namco Entertainment
  • Game Freak
  • Insomniac Games Inc
  • Infinity Ward
  • Take-Two Interactive Software Inc
  • Gameloft
  • NCSOFT
  • Nexon Co. Ltd

On the basis of region, the market is divided into:

  • North America (U.S. and Canada)
  • Latin America (Brazil, Mexico, Argentina, Columbia, and Rest of Latin America)
  • Europe (Germany, the U.K., France, Russia, Italy, and Rest of Europe)
  • Asia Pacific (China, Japan, South Korea, India, Southeast Asia, and Rest of Asia Pacific)
  • Middle East (Saudi Arabia, UAE, Egypt, and Rest of Middle East)
  • Africa (North Africa, Central Africa, and South Africa)

By the product type, the market is primarily segmented into

  • Action Games
  • Adventure Games
  • Role-playing Games
  • Simulation Games
  • Strategy Games
  • Sports Games
  • Puzzle Games
  • Others

By the End-user Applications, the market is primarily segmented into

  • PC and Mac
  • Smartphones and Tablets
  • PS4
  • VR/AR Headsets
  • Xbox One
  • Apple TV
  • Nintendo Switch
  • Others

We can also provide the customized separate regional or country-level reports, for the following regions:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Central & South America
    • Brazil
  • Middle East & Africa
    • Turkey
    • GCC Countries
    • Egypt
    • South Africa

Key Highlights of the Report:

  • Growth Opportunities in the global Entertainment Video Games across major regions during the forecast period.
  • Role of emerging markets in the global Entertainment Video Games and the scenario during 2020-2026.
  • Technological and product developments that influence the growth of the market.
  • New trends and advancements in the global Entertainment Video Games.
  • Insight on various product types and their respective market shares in the overall market.

The report offers you perceptive data on the market and highlights its commercial landscape and pivotal factors that propel and hinder the market growth. It also evaluates production processes, major bottlenecks, and solutions to reduce risks associated with R&D and focuses on major growth strategies adopted by leading market players. The report accurately projects the global market value and regional share during the forecast period.

For the data information by region, company, type, and application, 2020 are considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders:

  • Raw material suppliers
  • Distributors/traders/wholesalers/suppliers
  • Regulatory bodies, including government agencies and NGO
  • Commercial research & development (R&D) institutions
  • Importers and exporters
  • Government organizations, research organizations, and consulting firms
  • Trade associations and industry bodies
  • End-use industries

Available Customizations:

At Worldwide Market Reports we offer tailored researches to help our clients stay ahead in the competition.

1 Report Overview

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Entertainment Video Games Revenue
1.4 Market Analysis by Type
1.5 Market by Application
1.5.1 Global Entertainment Video Games Share by Application: 2020 VS 2026
1.6 Coronavirus Disease 2019 (Covid-19) Impact: Entertainment Video Games
1.6.1 How the Covid-19 is Affecting the Entertainment Video Games
1.6.1.1 Entertainment Video Games Business Impact Assessment - Covid-19
1.6.2 Market Trends and Entertainment Video Games Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.7 Study Objectives
1.8 Years Considered

2 Global Growth Trends by Regions

2.1 Entertainment Video Games Perspective (2015-2026)
2.2 Entertainment Video Games Growth Trends by Regions
2.2.1 Entertainment Video Games Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Entertainment Video Games Historic Market Share by Regions (2015-2020)
2.2.3 Entertainment Video Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porters Five Forces Analysis
2.3.5 Entertainment Video Games Growth Strategy
2.3.6 Primary Interviews with Key Entertainment Video Games Players (Opinion Leaders)

3 Competition Landscape by Key Players

3.1 Global Top Entertainment Video Games Players by Market Size
3.1.1 Global Top Entertainment Video Games Players by Revenue (2015-2020)
3.1.2 Global Entertainment Video Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Entertainment Video Games Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Entertainment Video Games Concentration Ratio
3.2.1 Global Entertainment Video Games Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Entertainment Video Games Revenue in 2019
3.3 Entertainment Video Games Key Players Head office and Area Served
3.4 Key Players Entertainment Video Games Product Solution and Service
3.5 Date of entering into Entertainment Video Games
3.6 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type (2015-2026)

4.1 Global Entertainment Video Games Historic Market Size by Type (2015-2020)
4.2 Global Entertainment Video Games Forecasted Market Size by Type (2021-2026)

5 Entertainment Video Games Breakdown Data by Application (2015-2026)

5.1 Global Entertainment Video Games Size by Application (2015-2020)
5.2 Global Entertainment Video Games Forecasted Market Size by Application (2021-2026)

6 North America

6.1 North America Entertainment Video Games Size (2015-2020)
6.2 Entertainment Video Games Key Players in North America (2019-2020)
6.3 North America Entertainment Video Games Size by Type (2015-2020)
6.4 North America Entertainment Video Games Size by Application (2015-2020)

7 Europe

7.1 Europe Entertainment Video Games Size (2015-2020)
7.2 Entertainment Video Games Key Players in Europe (2019-2020)
7.3 Europe Entertainment Video Games Size by Type (2015-2020)
7.4 Europe Entertainment Video Games Size by Application (2015-2020)

8 China

8.1 China Entertainment Video Games Size (2015-2020)
8.2 Entertainment Video Games Key Players in China (2019-2020)
8.3 China Entertainment Video Games Size by Type (2015-2020)
8.4 China Entertainment Video Games Size by Application (2015-2020)

9 Japan

9.1 Japan Entertainment Video Games Size (2015-2020)
9.2 Entertainment Video Games Key Players in Japan (2019-2020)
9.3 Japan Entertainment Video Games Size by Type (2015-2020)
9.4 Japan Entertainment Video Games Size by Application (2015-2020)

10 Southeast Asia

10.1 Southeast Asia Entertainment Video Games Size (2015-2020)
10.2 Entertainment Video Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Entertainment Video Games Size by Type (2015-2020)
10.4 Southeast Asia Entertainment Video Games Size by Application (2015-2020)

11 India

11.1 India Entertainment Video Games Size (2015-2020)
11.2 Entertainment Video Games Key Players in India (2019-2020)
11.3 India Entertainment Video Games Size by Type (2015-2020)
11.4 India Entertainment Video Games Size by Application (2015-2020)

12 Central & South America

12.1 Central & South America Entertainment Video Games Size (2015-2020)
12.2 Entertainment Video Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Entertainment Video Games Size by Type (2015-2020)
12.4 Central & South America Entertainment Video Games Size by Application (2015-2020)

13 Key Players Profiles

13.1 Company Details
13.2 Business Overview and Its Total Revenue
13.3 Entertainment Video Games Introduction
13.4 Entertainment Video Games Business (2015-2020)
13.5 Recent Development

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details

List of Table

Table 1. Entertainment Video Games Key Market Segments
Table 2. Key Players Covered: Ranking by Entertainment Video Games Revenue
Table 3. Ranking of Global Top Entertainment Video Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Entertainment Video Games Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. COVID-19 Impact Global Market
Table 6. Opportunities and Trends for Entertainment Video Games Players in the COVID-19 Landscape
Table 7. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 8. Key Regions/Countries Measures against Covid-19 Impact
Table 9. Proposal for Entertainment Video Games Players to Combat Covid-19 Impact
Table 10. Global Entertainment Video Games Size Growth by Application (US$ Million): 2020 VS 2026
Table 11. Global Entertainment Video Games Size by Regions (US$ Million): 2020 VS 2026
Table 12. Global Entertainment Video Games Size by Regions (2015-2020) (US$ Million)
Table 13. Global Entertainment Video Games Share by Regions (2015-2020)
Table 14. Global Entertainment Video Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 15. Global Entertainment Video Games Share by Regions (2021-2026)
Table 16. Market Top Trends
Table 17. Key Drivers: Impact Analysis
Table 18. Key Challenges
Table 19. Entertainment Video Games Growth Strategy
Table 20. Main Points Interviewed from Key Entertainment Video Games Players
Table 21. Global Entertainment Video Games Revenue by Players (2015-2020) (Million US$)
Table 22. Global Entertainment Video Games Share by Players (2015-2020)
Table 23. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Entertainment Video Games as of 2019)
Table 24. Global Entertainment Video Games by Players Market Concentration Ratio (CR5 and HHI)
Table 25. Key Players Headquarters and Area Served
Table 26. Key Players Entertainment Video Games Product Solution and Service
Table 27. Date of entering into Entertainment Video Games
Table 28. Mergers & Acquisitions, Expansion Plans
Table 29. Global Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 30. Global Entertainment Video Games Size Share by Type (2015-2020)
Table 31. Global Entertainment Video Games Revenue Market Share by Type (2021-2026)
Table 31. Global Entertainment Video Games Size Share by Application (2015-2020)
Table 33. Global Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 34. Global Entertainment Video Games Size Share by Application (2021-2026)
Table 35. North America Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 36. North America Key Players Entertainment Video Games Share (2019-2020)
Table 37. North America Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 38. North America Entertainment Video Games Share by Type (2015-2020)
Table 39. North America Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 40. North America Entertainment Video Games Share by Application (2015-2020)
Table 41. Europe Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 42. Europe Key Players Entertainment Video Games Share (2019-2020)
Table 43. Europe Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 44. Europe Entertainment Video Games Share by Type (2015-2020)
Table 45. Europe Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 46. Europe Entertainment Video Games Share by Application (2015-2020)
Table 47. China Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 48. China Key Players Entertainment Video Games Share (2019-2020)
Table 49. China Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 50. China Entertainment Video Games Share by Type (2015-2020)
Table 51. China Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 52. China Entertainment Video Games Share by Application (2015-2020)
Table 53. Japan Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 54. Japan Key Players Entertainment Video Games Share (2019-2020)
Table 55. Japan Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 56. Japan Entertainment Video Games Share by Type (2015-2020)
Table 57. Japan Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 58. Japan Entertainment Video Games Share by Application (2015-2020)
Table 59. Southeast Asia Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 60. Southeast Asia Key Players Entertainment Video Games Share (2019-2020)
Table 61. Southeast Asia Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 62. Southeast Asia Entertainment Video Games Share by Type (2015-2020)
Table 63. Southeast Asia Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 64. Southeast Asia Entertainment Video Games Share by Application (2015-2020)
Table 65. India Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 66. India Key Players Entertainment Video Games Share (2019-2020)
Table 67. India Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 68. India Entertainment Video Games Share by Type (2015-2020)
Table 69. India Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 70. India Entertainment Video Games Share by Application (2015-2020)
Table 71. Central & South America Key Players Entertainment Video Games Revenue (2019-2020) (Million US$)
Table 72. Central & South America Key Players Entertainment Video Games Share (2019-2020)
Table 73. Central & South America Entertainment Video Games Size by Type (2015-2020) (Million US$)
Table 74. Central & South America Entertainment Video Games Share by Type (2015-2020)
Table 75. Central & South America Entertainment Video Games Size by Application (2015-2020) (Million US$)
Table 76. Central & South America Entertainment Video Games Share by Application (2015-2020)
Table 77. Company Details
Table 78. Business Overview
Table 79. Product details
Table 80. Revenue in Entertainment Video Games Business (2015-2020) (Million US$)
Table 81. Recent Development

List of Figures

Figure 1. Global Entertainment Video Games Share by Type: 2020 VS 2026
Figure 2. Global Entertainment Video Games Share by Application: 2020 VS 2026
Figure 3. Emergency Care Case Studies
Figure 4. Outpatient Facilities Case Studies
Figure 5. Hospitals Case Studies
Figure 6. Home Healthcare Facilities Case Studies
Figure 7. Entertainment Video Games Report Years Considered
Figure 8. Global Entertainment Video Games Size YoY Growth 2015-2026 (US$ Million)
Figure 9. Global Entertainment Video Games Share by Regions: 2020 VS 2026
Figure 10. Global Entertainment Video Games Share by Regions (2021-2026)
Figure 11. Porter's Five Forces Analysis
Figure 12. Global Entertainment Video Games Share by Players in 2019
Figure 13. Global Top Entertainment Video Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Entertainment Video Games as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Entertainment Video Games Revenue in 2019
Figure 15. North America Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 16. Europe Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 17. China Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 18. Japan Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 19. Southeast Asia Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 20. India Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 21. Central & South America Entertainment Video Games Size YoY Growth (2015-2020) (Million US$)
Figure 22. Bottom-up and Top-down Approaches for This Report
Figure 23. Data Triangulation
Figure 24. Key Executives Interviewed

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This report incorporates the analysis of factors that augments the market growth. Report presents competitive landscape of the global market. This also provides the scope of different segments and applications that can potentially influence the market in the future. The analysis is based on current market trends and historic growth data. It includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xxx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
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