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City-building Game Market Size and Share Analysis - Growth Trends and Forecasts (2025-2032)

  • Report Code : 930314
  • Industry : Consumer Goods and Retail
  • Published On : Nov 2025
  • Pages : 208
  • Publisher : WMR
  • Format: Excel and PDF

Market Size and Trends

The City-building Game Market is estimated to be valued at USD 2.8 billion in 2025 and is expected to reach USD 5.1 billion by 2032, growing at a compound annual growth rate (CAGR) of 9.1% from 2025 to 2032. This significant growth is driven by increasing smartphone penetration, rising consumer interest in strategic gameplay, and advancements in augmented and virtual reality technologies that enhance player immersion. The expanding gaming community and improved internet infrastructure further bolster market expansion during this period.

Market trends highlight a growing demand for personalized and social gaming experiences within the city-building genre. Developers are increasingly integrating multiplayer features and in-game economies to promote user engagement and retention. Additionally, the incorporation of blockchain technology and NFTs is emerging as a novel trend, enabling players to trade virtual assets securely. Sustainability themes and realistic simulation elements are also gaining traction, reflecting global environmental awareness and players' desire for more complex, strategy-based gameplay.

Segmental Analysis:

By Game Type: Simulation Dominance Driven by Immersive and Realistic Gameplay

In terms of By Game Type, Simulation contributes the highest share of the city-building game market owing to its ability to offer highly immersive and realistic gameplay experiences. Players are increasingly seeking games that allow detailed control over urban planning, resource management, and economic systems, making simulation games particularly attractive. The depth of these games enables users to engage in complex decision-making processes, replicating real-world city management in a virtual environment. This richness not only appeals to casual gamers interested in creative expression but also attracts enthusiasts who appreciate strategic challenges and long-term planning. Additionally, simulation city-building games often incorporate dynamic variables such as population growth, infrastructure development, and environmental impact, providing users with an engaging and evolving gaming experience.

Technological advancements have also elevated simulation games by improving graphics, physics engines, and AI-driven city behavior, further increasing realism and player immersion. The customization options offered within simulation games allow gamers to create personalized cities, enhancing user retention and enjoyment. This segment's popularity is reinforced by communities and content creators sharing strategies, mods, and design ideas, fostering a collaborative culture around simulation city-building games. Overall, the demand for authentic and engrossing urban management experiences is a crucial driver for simulation games dominating the city-building genre.

By Platform: Mobile Leads Thanks to Accessibility and Continuous Innovation

By Platform, Mobile (iOS, Android) captures the largest share of the city-building game market, primarily due to the widespread accessibility and convenience that mobile platforms provide. The proliferation of smartphones globally has made mobile gaming an integral part of daily entertainment, enabling users to play anytime and anywhere. This flexibility attracts a diverse demographic, including casual players who might not own high-end PCs or consoles, which broadens the market base significantly. Mobile devices also facilitate quick gameplay sessions, often suited for the incremental and progressive nature of city-building games that reward gradual development over time.

Moreover, mobile platforms continuously benefit from technological enhancements such as improved touch interfaces, higher processing power, and better network connectivity, which support expansive and visually appealing city-building experiences. Frequent updates, social features, and integration with cloud services enhance engagement and ensure long-term player retention. Furthermore, app stores offer seamless distribution and monetization opportunities, encouraging developers to innovate and cater specifically to mobile users' preferences. The integration of social and competitive elements on mobile devices further augments user interaction and community building, amplifying the segment's dominance within the overall market.

By Monetization Model: Freemium Success Stemming from Accessibility and Player Retention

In terms of By Monetization Model, Freemium holds the highest share in the city-building game market, driven by a business model that balances accessibility with monetization through optional in-game purchases. This approach lowers the entry barrier for players, allowing a wide audience to experience the game without an upfront cost, which rapidly expands the user base. Players can gradually invest in premium content, enhancements, or faster progression at their discretion, creating multiple revenue streams for developers while maintaining player goodwill.

Freemium models in city-building games commonly incorporate timed building processes, resource management trade-offs, and cosmetic customization, encouraging players to engage continuously while offering convenience purchases. This ongoing interaction fosters a sustained relationship with the game, promoting higher lifetime player value. The model's success is also enhanced by advanced analytics and targeted marketing techniques that personalize offers based on player behavior. Additionally, the presence of social features within these games enables players to showcase their creations, compete, or collaborate, further motivating spending on premium content. This strategic balance of free access and optional monetization is pivotal in driving the freemium segment's leading position in the city-building game ecosystem.

Regional Insights:

Dominating Region: North America

In North America, the dominance in the City-building Game Market is driven by a well-established gaming ecosystem, robust technological infrastructure, and strong consumer demand for interactive and strategy-based entertainment. The region benefits from the presence of major gaming hubs in the United States and Canada, fostering innovation and partnerships among developers, publishers, and digital distribution platforms. Favorable government policies supporting intellectual property rights and digital trade enhance market stability and growth opportunities. Key companies such as Electronic Arts, Maxis (known for SimCity), and Zynga play pivotal roles by continuously releasing popular city-building titles and investing in advanced gaming technologies like AR and AI to enrich the user experience. Additionally, vibrant esports communities and widespread high-speed internet penetration further consolidate North America's leading position.

Fastest-Growing Region: Asia Pacific

Meanwhile, the Asia Pacific region exhibits the fastest growth in the City-building Game Market due to rapid urbanization, increasing smartphone penetration, and expanding middle-class consumer bases with rising disposable incomes. Countries like China, South Korea, and India are witnessing soaring demand for mobile-first game formats, complemented by investments in local game development studios and thriving digital marketplaces. Government initiatives in countries such as China and South Korea aim to promote the cultural and creative industries, providing subsidies and policies favoring game development and exports. The presence of influential players like Tencent, NetEase, and Nabi Studios accelerates content localization and innovation, addressing region-specific preferences. Trade dynamics are bolstered by cross-border collaborations and digital distribution networks, solidifying Asia Pacific's position as a rapidly expanding market.

City-building Game Market Outlook for Key Countries

United States

The United States' market thrives on a mature industry infrastructure, with game development centers spread across California, Texas, and Washington. Major players like Electronic Arts and Take-Two Interactive bring blockbuster city-building franchises and integrate cutting-edge technologies such as cloud gaming and AI to boost user engagement. The supportive regulatory environment encourages a strong indie game segment, fostering creativity and diversity within the genre. Robust digital distribution through platforms like Steam and Epic Games Store enhances accessibility and monetization potential.

China

China's city-building game market is characterized by a mobile-first approach, driven by millions of smartphone users engaging with localized and culturally relevant content. Tencent and NetEase dominate by blending traditional city-building gameplay with social connectivity and monetization models that suit regional preferences. Stringent government regulations on content and data privacy shape the market landscape, prompting companies to innovate within compliance frameworks. The Chinese government's support for the digital economy and cultural export encourages rapid adoption and inroads into international markets.

Japan

Japan continues to lead with its unique blend of intricate game design and strong cultural narrative integration within city-building games. Companies such as Square Enix and KLab specialize in delivering rich storytelling combined with strategic gameplay, appealing to dedicated gamer communities. The country's robust technology infrastructure and supportive intellectual property regime provide a conducive environment for game development. Nintendo's involvement, although more focused on broader simulation genres, indirectly supports related market dynamics through platform innovation and global reach.

Germany

Germany's market benefits from a deep-rooted gaming culture and government efforts to support creative industries under initiatives like Medienboard Berlin-Brandenburg. Firms such as Kalypso Media and Blue Byte bring notable city-building titles that emphasize historical and realistic urban development themes. The German market leans towards PC-centric gaming, with strong user communities engaged on digital storefronts such as Steam. Favorable trade regulations within the European Union facilitate cross-border distribution and partnerships.

India

India's city-building game segment is rapidly evolving, fueled by a young demographic and widespread mobile internet availability. Local studios such as Reliance Games and Moonfrog Labs focus on cost-effective, accessible mobile games tailored to Indian tastes and languages. The government's push towards a Digital India initiative enhances connectivity and creates supportive frameworks for startups and game developers. E-commerce platforms and social media integration play critical roles in user acquisition and retention strategies in this competitive landscape.

Market Report Scope

City-building Game Market

Report Coverage

Details

Base Year

2024

Market Size in 2025:

USD 2.8 billion

Historical Data For:

2020 To 2023

Forecast Period:

2025 To 2032

Forecast Period 2025 To 2032 CAGR:

9.10%

2032 Value Projection:

USD 5.1 billion

Geographies covered:

North America: U.S., Canada
Latin America: Brazil, Argentina, Mexico, Rest of Latin America
Europe: Germany, U.K., Spain, France, Italy, Russia, Rest of Europe
Asia Pacific: China, India, Japan, Australia, South Korea, ASEAN, Rest of Asia Pacific
Middle East: GCC Countries, Israel, Rest of Middle East
Africa: South Africa, North Africa, Central Africa

Segments covered:

By Game Type: Simulation , Strategy , Sandbox , Real-time , Others
By Platform: Mobile (iOS, Android) , PC , Console , Others
By Monetization Model: Freemium , Premium , Subscription-based , Advertisement-funded

Companies covered:

Electronic Arts, Ubisoft, Paradox Interactive, Zynga, Gameloft, Supercell, Tencent, NetEase, Nexon, Playrix, Glu Mobile, Kairosoft, Tilting Point, Com2uS, Lilith Games, Zynga, Scopely

Growth Drivers:

Increasing prevalence of gastrointestinal disorders
Technological advancements in tube design and safety

Restraints & Challenges:

Risk of tube misplacement and complications
Discomfort and low patient compliance

Market Segmentation

Game Type Insights (Revenue, USD, 2020 - 2032)

  • Simulation
  • Strategy
  • Sandbox
  • Real-time
  • Others

Platform Insights (Revenue, USD, 2020 - 2032)

  • Mobile (iOS, Android)
  • PC
  • Console
  • Others

Monetization Model Insights (Revenue, USD, 2020 - 2032)

  • Freemium
  • Premium
  • Subscription-based
  • Advertisement-funded

Regional Insights (Revenue, USD, 2020 - 2032)

  • North America
  • U.S.
  • Canada
  • Latin America
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
  • Germany
  • U.K.
  • Spain
  • France
  • Italy
  • Russia
  • Rest of Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • ASEAN
  • Rest of Asia Pacific
  • Middle East
  • GCC Countries
  • Israel
  • Rest of Middle East
  • Africa
  • South Africa
  • North Africa
  • Central Africa

Key Players Insights

  • Electronic Arts
  • Ubisoft
  • Paradox Interactive
  • Zynga
  • Gameloft
  • Supercell
  • Tencent
  • NetEase
  • Nexon
  • Playrix
  • Glu Mobile
  • Kairosoft
  • Tilting Point
  • Com2uS
  • Lilith Games
  • Zynga
  • Scopely

City-building Game Market Report - Table of Contents

1. RESEARCH OBJECTIVES AND ASSUMPTIONS

  • Research Objectives
  • Assumptions
  • Abbreviations

2. MARKET PURVIEW

  • Report Description
  • Market Definition and Scope
  • Executive Summary
  • City-building Game Market, By Game Type
  • City-building Game Market, By Platform
  • City-building Game Market, By Monetization Model

3. MARKET DYNAMICS, REGULATIONS, AND TRENDS ANALYSIS

  • Market Dynamics
  • Driver
  • Restraint
  • Opportunity
  • Impact Analysis
  • Key Developments
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Merger and Acquisition Scenario
  • Industry Trends

4. City-building Game Market, By Game Type, 2025-2032, (USD)

  • Introduction
  • Market Share Analysis, 2025 and 2032 (%)
  • Y-o-Y Growth Analysis, 2020 - 2032
  • Segment Trends
  • Simulation
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Strategy
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Sandbox
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Real-time
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Others
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)

5. City-building Game Market, By Platform, 2025-2032, (USD)

  • Introduction
  • Market Share Analysis, 2025 and 2032 (%)
  • Y-o-Y Growth Analysis, 2020 - 2032
  • Segment Trends
  • Mobile (iOS, Android)
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • PC
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Console
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Others
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)

6. City-building Game Market, By Monetization Model, 2025-2032, (USD)

  • Introduction
  • Market Share Analysis, 2025 and 2032 (%)
  • Y-o-Y Growth Analysis, 2020 - 2032
  • Segment Trends
  • Freemium
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Premium
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Subscription-based
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)
  • Advertisement-funded
  • Introduction
  • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD)

7. Global City-building Game Market, By Region, 2020 - 2032, Value (USD)

  • Introduction
  • Market Share (%) Analysis, 2025,2028 & 2032, Value (USD)
  • Market Y-o-Y Growth Analysis (%), 2020 - 2032, Value (USD)
  • Regional Trends
  • North America
  • Introduction
  • Market Size and Forecast, By Game Type , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Platform , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Monetization Model , 2020 - 2032, Value (USD)
  • U.S.
  • Canada
  • Latin America
  • Introduction
  • Market Size and Forecast, By Game Type , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Platform , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Monetization Model , 2020 - 2032, Value (USD)
  • Brazil
  • Argentina
  • Mexico
  • Rest of Latin America
  • Europe
  • Introduction
  • Market Size and Forecast, By Game Type , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Platform , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Monetization Model , 2020 - 2032, Value (USD)
  • Germany
  • U.K.
  • Spain
  • France
  • Italy
  • Russia
  • Rest of Europe
  • Asia Pacific
  • Introduction
  • Market Size and Forecast, By Game Type , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Platform , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Monetization Model , 2020 - 2032, Value (USD)
  • China
  • India
  • Japan
  • Australia
  • South Korea
  • ASEAN
  • Rest of Asia Pacific
  • Middle East
  • Introduction
  • Market Size and Forecast, By Game Type , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Platform , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Monetization Model , 2020 - 2032, Value (USD)
  • GCC Countries
  • Israel
  • Rest of Middle East
  • Africa
  • Introduction
  • Market Size and Forecast, By Game Type , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Platform , 2020 - 2032, Value (USD)
  • Market Size and Forecast, By Monetization Model , 2020 - 2032, Value (USD)
  • South Africa
  • North Africa
  • Central Africa

8. COMPETITIVE LANDSCAPE

  • Electronic Arts
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Ubisoft
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Paradox Interactive
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Zynga
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Gameloft
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Supercell
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Tencent
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • NetEase
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Nexon
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Playrix
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Glu Mobile
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Kairosoft
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Tilting Point
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Com2uS
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Lilith Games
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Zynga
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies
  • Scopely
  • Company Highlights
  • Product Portfolio
  • Key Developments
  • Financial Performance
  • Strategies

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. References and Research Methodology

  • References
  • Research Methodology
  • About us

*Browse 32 market data tables and 28 figures on 'City-building Game Market' - Global forecast to 2032

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This report incorporates the analysis of factors that augments the market growth. Report presents competitive landscape of the global market. This also provides the scope of different segments and applications that can potentially influence the market in the future. The analysis is based on current market trends and historic growth data. It includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides an industry forecast. The market was valued at US$ xxx million in 2025, and is expected to grow at a CAGR of xx% during the period 2025–2032.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (thousand ton / metric ton / cubic meter).
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