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PC and Online Gaming in India 2015

Impact Analysis of Covid-19

The complete version of the Report will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

Netscribes' latest market research report titled PC and Online Gaming in India 2015 illuminates the dynamics in the PC and online gaming business in India. A surge in demand for digital entertainment has provided alternate entertainment mediums huge opportunity in India. One of the popular digital entertainment segments is video gaming. Video game is an interactive entertainment product that uses Personal Computers, Televisions, dedicated display, or mobile devices as a services delivery platform.
With falling prices of PC gaming products and improved disposable income levels, PC gaming has quickly grabbed the attention of youth. Due to the versatility and interactive nature of games of different subject and genre, the users feel more involved in this form of entertainment. PC gaming is largely popular in urban and semi-urban areas of the country. Improved broadband internet quality and affordability has led to increased inclination towards online games and indulgences in online multiplayer mode in a standalone game.
Various genres of games are available on PC and online gaming platforms to cater to varied user preferences. PC gaming has witnessed the most adoption in India but it is mired by high piracy level to some extent. With better anti-piracy measures by developers and distributors of PC games and growing number of independent game developers, the opportunities are endless.

Slide 1: Executive Summary

Macroeconomic Indicators
Slide 2: GDP at Factor Cost: Quarterly (2011-12 - 2014-15), Inflation Rate: Monthly (Jul 2013 - Dec 2013)
Slide 3: Gross Fiscal Deficit: Monthly (Feb 2013 - Jul 2013), Exchange Rate: Half Yearly (Apr 2014 - Sep 2014)
Slide 4: Lending Rate: Annual (2011-12 - 2014-15), Trade Balance: Annual (2010-11 - 2013-14), FDI: Annual (2009-10 - 2012-13)

Introduction
Slide 5-8: Video Gaming - Overview, Segments of Gaming, PC Gaming - Value Chain, PC Gaming - Value Chain, Online Gaming - Value Chain

Market Overview
Slide 9: Market Overview - Global
Slide 10-14: Market Overview - India, PC Gaming - Overview, PC Gaming - Distribution Model, Online Gaming - Overview, Online Gaming - Revenue Model

Drivers & Challenges
Slide 15: Drivers and Challenges - Summary
Slide 16-22: Drivers
Slide 23-24: Challenges

Trends
Slide 25-33: Key Trends - PC and Online Gaming

Competitive Landscape
Slide 34: Porter's Five Forces Analysis
Slide 35-75: Major Players

Strategic Recommendations
Slide 76-77: Recommendations

Appendix
Slide 78: Key Ratios Description
Slide 79: Sources of Information

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