Global Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Region: Trend Forecast and Growth Opportunity

  • Report Code : 1008315
  • Pages : 172
  • Published On : Oct 2023
  • Industry : Telecom and IT
  • Format :

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Global mixed reality market will reach $40.48 billion by 2032, growing by 45.1% annually over 2022-2032, driven by the growing adoption of mixed reality in the various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT.
Highlighted with 82 tables and 80 figures, this 172-page report "Global Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Region: Trend Forecast and Growth Opportunity" is based on comprehensive research of the entire global mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter's Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Region.

Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Power Units
o Cameras
o Other Hardware
• Software
• Services

Based on Platform, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-up Display
• Smartphone/Tablet
• PC

By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Wireless Devices
• Wired Devices

By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Manufacturing
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End Users

Geographically, the following regions together with the listed national/local markets are fully investigated:
• North America (U.S., Canada, and Mexico)
• Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
• South America (Brazil, Chile, Argentina, Rest of South America)
• MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Platform, Device Type, and End User over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 8
1.1 Industry Definition and Research Scope 8
1.1.1 Industry Definition 8
1.1.2 Research Scope 9
1.2 Research Methodology 12
1.2.1 Overview of Market Research Methodology 12
1.2.2 Market Assumption 13
1.2.3 Secondary Data 13
1.2.4 Primary Data 13
1.2.5 Data Filtration and Model Design 14
1.2.6 Market Size/Share Estimation 15
1.2.7 Research Limitations 16
1.3 Executive Summary 17
2 Market Overview and Dynamics 20
2.1 Market Size and Forecast 20
2.1.1 Impact of COVID-19 on World Economy 21
2.1.2 Impact of COVID-19 on the Market 24
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 26
2.2 Major Growth Drivers 30
2.3 Market Restraints and Challenges 33
2.4 Emerging Opportunities and Market Trends 36
2.5 Porter's Fiver Forces Analysis 40
3 Segmentation of Global Market by Offering 44
3.1 Market Overview by Offering 44
3.2 Hardware 46
3.2.1 Sensors 48
3.2.2 Semiconductor Component 49
3.2.3 Displays and Projectors 50
3.2.4 Power Units 51
3.2.5 Cameras 52
3.2.6 Other Hardware 53
3.3 Software 54
3.4 Services 55
4 Segmentation of Global Market by Platform 56
4.1 Market Overview by Platform 56
4.2 Head-up Display 58
4.3 Smartphone/Tablet 59
4.4 PC 60
5 Segmentation of Global Market by Device Type 61
5.1 Market Overview by Device Type 61
5.2 Wireless Devices 63
5.3 Wired Devices 64
6 Segmentation of Global Market by End User 65
6.1 Market Overview by End User 65
6.2 Manufacturing 67
6.3 Education 68
6.4 Entertainment & Gaming 69
6.5 Healthcare 70
6.6 Architecture 71
6.7 Aerospace & Defense 72
6.8 Other End Users 73
7 Segmentation of Global Market by Region 74
7.1 Geographic Market Overview 2022-2032 74
7.2 North America Market 2022-2032 by Country 78
7.2.1 Overview of North America Market 78
7.2.2 U.S. 82
7.2.3 Canada 85
7.2.4 Mexico 87
7.3 European Market 2022-2032 by Country 89
7.3.1 Overview of European Market 89
7.3.2 Germany 93
7.3.3 U.K. 95
7.3.4 France 97
7.3.5 Spain 99
7.3.6 Italy 101
7.3.7 Netherlands 103
7.3.8 Rest of European Market 105
7.4 Asia-Pacific Market 2022-2032 by Country 107
7.4.1 Overview of Asia-Pacific Market 107
7.4.2 Japan 111
7.4.3 China 114
7.4.4 Australia 116
7.4.5 India 118
7.4.6 South Korea 120
7.4.7 Rest of APAC Region 122
7.5 South America Market 2022-2032 by Country 124
7.5.1 Argentina 127
7.5.2 Brazil 129
7.5.3 Chile 131
7.5.4 Rest of South America Market 133
7.6 MEA Market 2022-2032 by Country 134
7.6.1 UAE 137
7.6.2 Saudi Arabia 139
7.6.3 South Africa 141
7.6.4 Other National Markets 143
8 Competitive Landscape 144
8.1 Overview of Key Vendors 144
8.2 New Product Launch, Partnership, Investment, and M&A 147
8.3 Company Profiles 148
Accenture PLC 148
Acer Inc. 150
Amber Garage Inc. (Holokit) 151
Apple Inc. 152
AsusTek Computer Inc. 153
Atheer, Inc. 154
Canon, Inc. 155
DAQRI 156
Dell Technologies Inc. 157
Eon Reality, Inc. 158
Google Inc. 159
Hewlett Packard Enterprise Company 160
HTC Corporation 161
Infinity Augmented Reality, Inc. 162
Intel Corporation 163
Magic Leap, Inc. 164
Meta Company 165
Microsoft Corporation 166
Occipital Inc. 167
Recon Instruments 168
Samsung Electronics Company Limited 169
Seiko Epson Corporation 170
Sony Corporation 171
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