We have an updated report [Version - 2023] available. Kindly sign up to get the sample of the report.

China Digital Gaming Market (2019-2027)

  • Report Code : 251020
  • Industry : Telecom and IT
  • Published On : Mar 2019
  • Pages : 90
  • Publisher : Netscribes
  • Format: WMR PPT FormatWMR PDF Format

Impact Analysis of Covid-19

The complete version of the Report will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.

The China digital gaming market is fundamentally different from other digital gaming markets, particularly those of the western countries. Game censorship in China is extremely stringent, and regulatory bodies often ban the licenses of video games that are deemed inappropriate for the cultural development of young gamers. Despite such limitations, China has become one of the largest digital gaming markets in the world, and has grown exponentially in the past few years due to the popularity of mobile games and eSports in the country. According to Research on Global Markets, the China digital gaming market is expected to expand at a compound annual growth rate (CAGR) of 15.4% during 2018-2023, and reach a revenue of USD 83.79 Bn by 2023.
The China digital gaming market is classified into three segments—based on platforms (PC games, console games, and mobile games), revenue models (freemium, pay to play, and advertising), and game genres (shooter, role-playing, arena-fighting, and others [sports, adventure, strategy, etc.]).
Platform Segment Insights
China is a mobile-first country and has the world's largest mobile subscriber base. The average mobile user owns an affordable handset which allows them to play games on the go. With the increasing availability of reasonably priced yet high-performance smartphones, particularly from home-based brands like Xiaomi, Oppo, and Vivo, there is high growth potential for China's mobile gaming market. The mobile gaming segment is anticipated to expand at a CAGR of 20.6% through the forecasted period (2018-2023), and occupy a market share of approximately 74% by 2023. Surprisingly enough, post the lift of the 14-year ban on console games, China is expected to witness a significant boost in its console gaming segment, which is expected to grow at a double-digit CAGR during the 2018-2023 period. China-based Subor, which is credited with developing some of the country's first video game consoles, has already announced the launch of the first high-spec video game console, The Subor Z+.
Revenue Model Segment Insights
Chinese gamers categorically demand free-to-play games and make limited in-app purchases. Therefore, the China digital gaming space is largely dominated by the freemium or free-to-play model. This segment is projected to expand at a CAGR of 15.5% during 2018-2023.
Game Genre Segment Insights
Although role playing games (RPG) held the largest market share of nearly 40% in the China digital gaming market, due to the availability of a large number of RPG games across PC and mobile platforms, the arena fighting segment is expected to witness a higher growth rate (33.7%) during the forecasted period (2018-2023). Arena games like Kings of Glory/Arena of Valor, League of Legends, etc. from the home company Tencent, have become immensely popular in the country in the last couple of years. Therefore, the current genre preference of gamers are expected to drive higher growth for the arena segment in the upcoming years.
Companies Covered
• Tencent
• Netease
• Kongzhong
• Shanda
• 37 Interactive
Customizations Available
Research On Global Markets also offers customized market reports based on your specific needs. Write to us at support@researchonglobalmarkets.com.

Chapter 1. Executive summary

1.1. Market scope and segmentation
1.2. Key questions answered in this study
1.3. Executive summary

Chapter 2: Introduction
2.1. Market definitions
2.2. Different revenue models
2.2. Different game genres
2.3. Value chain of games

Chapter 3: China digital gaming market - overview
3.1. Market overview
- Historical (2015-2017) market size (USD Bn)
- Forecasted (2018-2023) market size (USD Bn)
- Key market observations
3.2. Market trends
3.3. Market drivers
3.4. Market challenges

Chapter 4: China digital gaming market segmentation - based on platforms
4.1. China market share and size (USD Bn - 2018) - based on platforms (PC games, console games, and mobile games)
4.2. China PC games market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
4.3. China mobile games market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
4.4. China console games market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
Chapter 5: China digital gaming market segmentation - based on revenue models
5.1. China market share and size (USD Bn - 2018) - based on revenue models (freemium, pay to play, advertising)
5.2. China freemium model market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
5.3. China pay to play model market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
5.4. China advertising model market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
Chapter 6: China digital gaming market segmentation - based on genres
6.1. China market share and size (USD Bn - 2018) - based on genres (role-playing games, shooter games, arena-fighting games, others [sports, strategy, adventure])
6.2. Role playing games genre market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
6.3. Shooter genre market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
6.4. Arena-fighting genre market
- Market size (USD Bn) (2015, 2018, 2023)
- Drivers
- Challenges
Chapter 7: China digital gaming market - spend analysis
7.1. PC games - average spending and paid gamers
7.2. Console games - average spending and paid gamers
7.3. Mobile games - average spending and paid gamers
7.4. Spend analysis
Chapter 8: Competitive landscape
8.1. Tencent (*)
- Company snapshot
- Key numbers
- Major game titles
- Initiatives
- Growth strategy
- Major locations
8.2. Netease
8.3. Kongzhong
8.4. Shanda
8.5. 37 Interactive
(*) The coverage approach remains the same for all companies
Chapter 9: Market share of companies
9.1. China digital gaming market - share of companies
9.2. China PC gaming market - share of companies
9.3. China mobile gaming market - share of companies
Chapter 10: Conclusion
10.1. Future outlook
Appendix
• List of tables
• Research methodology
• Assumptions
• About Research on Global Markets

Choose License Type

Happy To Assist You

Contact Images

We will be happy to help you find what you need. Please call us or write to us:

Frequently Asked Questions

This report incorporates the analysis of factors that augments the market growth. Report presents competitive landscape of the global market. This also provides the scope of different segments and applications that can potentially influence the market in the future. The analysis is based on current market trends and historic growth data. It includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xxx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
  • Types
  • Applications
  • Technology
  • End-use Industries
  • Regions
The report share key insights on the following:
  • Current market size
  • Market forecast
  • Market opportunities
  • Key drivers and restraints
  • Regulatory scenario
  • Industry trend
  • Pestle analysis
  • Porter’s analysis
  • New product approvals/launch
  • Promotion and marketing initiatives
  • Pricing analysis
  • Competitive landscape
It helps the businesses in making strategic decisions.
Customization helps the organization to gain insight on specific segments and regions of interest. Thus, WMR offers tailored report information based on business requirement in order to take strategic calls.
Contact us

mapicon
Sales Office (U.S.):
Worldwide Market Reports, 533 Airport Boulevard, Suite 400, Burlingame, CA 94010, United States

mapicon+1-415-871-0703

mapicon
Asia Pacific Intelligence Center (India):
Worldwide Market Reports, 403, 4th Floor, Bremen Business Center, Aundh, Pune, Maharashtra 411007, India.

Newsletter

Want us to send you latest updates of the current trends, insights, and more, signup to our newsletter (for alerts, special offers, and discounts).


Secure Payment By:
paymenticon

This website is secured Origin CA certificate on the server, Comodo, Firewall and Verified Sitelock Malware Protection

secureimg

© 2024 Worldwide Market Reports. All Rights Reserved