Video Games in Brazil

  • Report Code : 427020
  • Pages : 26
  • Published On : Sep 2020
  • Industry : Consumer Goods and Retail
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The gaming industry has grown rapidly in Brazil since its global expansion in the 1990s. What was once a simple pastime for a young consumer base in the country had undergone a considerable change of profile by 2019. Moreover, gaming was once limited to a small proportion of the Brazilian population, as consoles and PC hardware were too expensive for the vast majority of Brazilians. However, the expansion of Brazil's middle class and increasing interest from millennials has resulted in a booming...

Euromonitor International's Video Games in Brazil report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Video Games in Brazil Euromonitor International September 2020 List OF CONTENTS AND TABLES HEADLINES PRE-COVID-19 PERFORMANCE Gaming achieves mainstream status Mobile gaming stands out in software Established players come under competitive pressure 2020 AND BEYOND COVID-19 impact Affected products within video games Recovery and opportunities CATEGORY DATA Table 1 Sales of Video Games by Category: Value 2014-2019 Table 2 Sales of Video Games by Category: % Value Growth 2014-2019 Table 3 NBO Company Shares of Video Games: % Value 2015-2019 Table 4 LBN Brand Shares of Video Games: % Value 2016-2019 Table 5 NBO Company Shares of Video Games Hardware: % Value 2015-2019 Table 6 LBN Brand Shares of Video Games Hardware: % Value 2016-2019 Table 7 NBO Company Shares of Video Games Software: % Value 2015-2019 Table 8 Distribution of Video Games by Format: % Value 2014-2019 Table 9 Distribution of Video Games Hardware by Format: % Value 2014-2019 Table 10 Distribution of Video Games Software by Format: % Value 2014-2019 Table 11 Distribution of Video Games Software (Physical) by Format: % Value 2014-2019 Table 12 Distribution of Video Games Software (Digital) by Format: % Value 2014-2019 Table 13 Forecast Sales of Video Games by Category: Value 2019-2024 Table 14 Forecast Sales of Video Games by Category: % Value Growth 2019-2024 EXECUTIVE SUMMARY COVID-19 impact on toys and games COVID-19 country impact Black Friday growing in importance in toys and games International players dominate, but locals making more of an impression COVID-19 set to leave its mark MARKET DATA Table 15 Sales of Toys and Games by Category: Value 2014-2019 Table 16 Sales of Toys and Games by Category: % Value Growth 2014-2019 Table 17 NBO Company Shares of Toys and Games: % Value 2015-2019 Table 18 LBN Brand Shares of Toys and Games: % Value 2016-2019 Table 19 Distribution of Toys and Games by Format: % Value 2014-2019 Table 20 Forecast Sales of Toys and Games by Category: Value 2019-2024 Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2019-2024 GLOBAL MACROECONOMIC ENVIRONMENT GLOBAL INDUSTRY ENVIRONMENT DISCLAIMER SOURCES Summary 1 Research Sources

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