Toys and Games in Brazil

  • Report Code : 427021
  • Pages : 36
  • Published On : Sep 2020
  • Industry : Consumer Goods and Retail
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Brazil went into widespread lockdown at the end of March 2020 in the midst of an increase in confirmed COVID-19 cases. Physical stores other than grocery and pharmacy retailers were obligated to close their doors as most states only allowed the functioning of essential businesses. Even though lockdown only effectively started at the very end of the month, initial fears of contamination and the public call for self-isolation led to a deep fall in revenue in March as a whole. The situation for ret...

Euromonitor International's Toys and Games in Brazil report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market's major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Toys and Games in Brazil Euromonitor International September 2020 List OF CONTENTS AND TABLES EXECUTIVE SUMMARY COVID-19 impact on toys and games COVID-19 country impact Black Friday growing in importance in toys and games International players dominate, but locals making more of an impression COVID-19 set to leave its mark MARKET DATA Table 1 Sales of Toys and Games by Category: Value 2014-2019 Table 2 Sales of Toys and Games by Category: % Value Growth 2014-2019 Table 3 NBO Company Shares of Toys and Games: % Value 2015-2019 Table 4 LBN Brand Shares of Toys and Games: % Value 2016-2019 Table 5 Distribution of Toys and Games by Format: % Value 2014-2019 Table 6 Forecast Sales of Toys and Games by Category: Value 2019-2024 Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2019-2024 GLOBAL MACROECONOMIC ENVIRONMENT GLOBAL INDUSTRY ENVIRONMENT DISCLAIMER SOURCES Summary 1 Research Sources HEADLINES PRE-COVID-19 PERFORMANCE Interest in traditional toys and games expands beyond children Licensing remains important in traditional toys and games Hasbro defies expectations 2020 AND BEYOND COVID-19 impact Affected products within traditional toys and games Recovery and opportunities CATEGORY DATA Table 8 Sales of Traditional Toys and Games by Category: Value 2014-2019 Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2014-2019 Table 10 Sales of Traditional Toys and Games by Demographic: % Value 2014-2019 Table 11 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2014-2019 Table 12 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2014-2019 Table 13 NBO Company Shares of Traditional Toys and Games: % Value 2015-2019 Table 14 LBN Brand Shares of Traditional Toys and Games: % Value 2016-2019 Table 15 Distribution of Traditional Toys and Games by Format: % Value 2014-2019 Table 16 Forecast Sales of Traditional Toys and Games by Category: Value 2019-2024 Table 17 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2019-2024 Table 18 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2019-2024 Table 19 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2019-2024 HEADLINES PRE-COVID-19 PERFORMANCE Gaming achieves mainstream status Mobile gaming stands out in software Established players come under competitive pressure 2020 AND BEYOND COVID-19 impact Affected products within video games Recovery and opportunities CATEGORY DATA Table 20 Sales of Video Games by Category: Value 2014-2019 Table 21 Sales of Video Games by Category: % Value Growth 2014-2019 Table 22 NBO Company Shares of Video Games: % Value 2015-2019 Table 23 LBN Brand Shares of Video Games: % Value 2016-2019 Table 24 NBO Company Shares of Video Games Hardware: % Value 2015-2019 Table 25 LBN Brand Shares of Video Games Hardware: % Value 2016-2019 Table 26 NBO Company Shares of Video Games Software: % Value 2015-2019 Table 27 Distribution of Video Games by Format: % Value 2014-2019 Table 28 Distribution of Video Games Hardware by Format: % Value 2014-2019 Table 29 Distribution of Video Games Software by Format: % Value 2014-2019 Table 30 Distribution of Video Games Software (Physical) by Format: % Value 2014-2019 Table 31 Distribution of Video Games Software (Digital) by Format: % Value 2014-2019 Table 32 Forecast Sales of Video Games by Category: Value 2019-2024 Table 33 Forecast Sales of Video Games by Category: % Value Growth 2019-2024

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