Asia Pacific mixed reality market will grow by 48.7% annually with a total addressable market cap of $26.8 billion over 2023-2032, driven by the growing adoption of mixed reality in the various applications such as gaming and entertainment, extensive investments in MR technology and wearables, and technological enhancements in 5G & IoT.
Highlighted with 30 tables and 47 figures, this 117-page report "Asia Pacific Mixed Reality Market 2022-2032 by Offering (Hardware, Software, Services), Platform (Head-up Display, Smartphone/Tablet, PC), Device Type (Wireless, Wired), End User, and Country: Trend Forecast and Growth Opportunity" is based on comprehensive research of the entire Asia Pacific mixed reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter's Fiver Forces
The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify Asia Pacific mixed reality market in every aspect of the classification from perspectives of Offering, Platform, Device Type, End User, and Country.
Based on Offering, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Hardware
o Sensors
o Semiconductor Component
o Displays and Projectors
o Power Units
o Cameras
o Other Hardware
• Software
• Services
Based on Platform, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Head-up Display
• Smartphone/Tablet
• PC
By Device Type, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Wireless Devices
• Wired Devices
By End User, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
• Manufacturing
• Education
• Entertainment & Gaming
• Healthcare
• Architecture
• Aerospace & Defense
• Other End Users
Geographically, the following national/local markets are fully investigated:
• Japan
• China
• South Korea
• Australia
• India
• Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
For each key country, detailed analysis and data for annual revenue ($ mn) are available for 2022-2032. The breakdown of national markets by Platform, Device Type, and End User over the forecast years are also included.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Accenture PLC
Acer Inc.
Amber Garage Inc. (Holokit)
Apple Inc.
AsusTek Computer Inc.
Atheer, Inc.
Canon, Inc.
DAQRI
Dell Technologies Inc.
Eon Reality, Inc.
Google Inc.
Hewlett Packard Enterprise Company
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Magic Leap, Inc.
Meta Company
Microsoft Corporation
Occipital Inc.
Recon Instruments
Samsung Electronics Company Limited
Seiko Epson Corporation
Sony Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 11
1.2.1 Overview of Market Research Methodology 11
1.2.2 Market Assumption 12
1.2.3 Secondary Data 12
1.2.4 Primary Data 12
1.2.5 Data Filtration and Model Design 13
1.2.6 Market Size/Share Estimation 14
1.2.7 Research Limitations 15
1.3 Executive Summary 16
2 Market Overview and Dynamics 19
2.1 Market Size and Forecast 19
2.1.1 Impact of COVID-19 on World Economy 20
2.1.2 Impact of COVID-19 on the Market 23
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery 25
2.2 Major Growth Drivers 29
2.3 Market Restraints and Challenges 32
2.4 Emerging Opportunities and Market Trends 35
2.5 Porter's Fiver Forces Analysis 39
3 Segmentation of Asia Pacific Market by Offering 43
3.1 Market Overview by Offering 43
3.2 Hardware 45
3.2.1 Sensors 47
3.2.2 Semiconductor Component 48
3.2.3 Displays and Projectors 49
3.2.4 Power Units 50
3.2.5 Cameras 51
3.2.6 Other Hardware 52
3.3 Software 53
3.4 Services 54
4 Segmentation of Asia Pacific Market by Platform 55
4.1 Market Overview by Platform 55
4.2 Head-up Display 57
4.3 Smartphone/Tablet 58
4.4 PC 59
5 Segmentation of Asia Pacific Market by Device Type 60
5.1 Market Overview by Device Type 60
5.2 Wireless Devices 62
5.3 Wired Devices 63
6 Segmentation of Asia Pacific Market by End User 64
6.1 Market Overview by End User 64
6.2 Manufacturing 66
6.3 Education 67
6.4 Entertainment & Gaming 68
6.5 Healthcare 69
6.6 Architecture 70
6.7 Aerospace & Defense 71
6.8 Other End Users 72
7 Asia-Pacific Market 2022-2032 by Country 73
7.1 Overview of Asia-Pacific Market 73
7.2 Japan 76
7.3 China 79
7.4 Australia 81
7.5 India 83
7.6 South Korea 85
7.7 Rest of APAC Region 87
8 Competitive Landscape 89
8.1 Overview of Key Vendors 89
8.2 New Product Launch, Partnership, Investment, and M&A 92
8.3 Company Profiles 93
Accenture PLC 93
Acer Inc. 95
Amber Garage Inc. (Holokit) 96
Apple Inc. 97
AsusTek Computer Inc. 98
Atheer, Inc. 99
Canon, Inc. 100
DAQRI 101
Dell Technologies Inc. 102
Eon Reality, Inc. 103
Google Inc. 104
Hewlett Packard Enterprise Company 105
HTC Corporation 106
Infinity Augmented Reality, Inc. 107
Intel Corporation 108
Magic Leap, Inc. 109
Meta Company 110
Microsoft Corporation 111
Occipital Inc. 112
Recon Instruments 113
Samsung Electronics Company Limited 114
Seiko Epson Corporation 115
Sony Corporation 116
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